AzaezelX ff4b025c2c adds alphatest shadows for translucent objects пре 5 година
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects пре 5 година
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive пре 11 година
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
customShaderBindingData.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
matStateHint.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialDefinition.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 6 година
materialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects пре 5 година
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialFeatureTypes.cpp ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
materialFeatureTypes.h ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) пре 8 година
materialList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
miscShdrDat.h 3496c549b5 Hardware Skinning Support пре 9 година
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching пре 6 година
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion пре 6 година
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features пре 6 година
processedMaterial.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 6 година
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
processedShaderMaterial.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path пре 6 година
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math пре 6 година
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development пре 6 година
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups пре 7 година
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. пре 11 година
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година