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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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пре 5 година |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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пре 11 година |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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customShaderBindingData.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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пре 8 година |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialDefinition.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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пре 6 година |
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materialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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пре 5 година |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialFeatureTypes.cpp
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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пре 6 година |
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materialFeatureTypes.h
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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пре 6 година |
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materialList.cpp
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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пре 8 година |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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пре 6 година |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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пре 6 година |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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пре 6 година |
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processedMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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пре 6 година |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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processedShaderMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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пре 6 година |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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пре 6 година |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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пре 6 година |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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пре 7 година |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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пре 11 година |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |