AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars 4 年 前
..
forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 年 前
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 年 前
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 年 前
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 年 前
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 年 前
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 年 前
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 年 前
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 年 前
renderImposterMgr.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年 前
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 年 前
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 年 前
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 年 前
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 年 前
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 年 前
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
renderPassManager.h 6ade6f08ce Updated Assimp 5 年 前
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年 前
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 年 前
renderProbeMgr.cpp 42bc6fa358 differentiate forward lit and deferred ibl vars 4 年 前
renderProbeMgr.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年 前
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 年 前
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 年 前
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 年 前
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 年 前