Azaezel f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 éve
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T3D 1c62080f7f cleaned up member::radius 7 éve
afx 654fc29dc2 bounds to mBounds conflict avoidance 7 éve
app 20eefee3cd Merge branch 'development' into issue_2115 8 éve
assets ae5a43de70 Asset Browser initial implementation - Asset updates. 8 éve
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 éve
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 éve
console f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 éve
core f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 éve
environment 1c62080f7f cleaned up member::radius 7 éve
forest 654fc29dc2 bounds to mBounds conflict avoidance 7 éve
gfx 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 8 éve
gui 1c62080f7f cleaned up member::radius 7 éve
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 éve
lighting 1c62080f7f cleaned up member::radius 7 éve
main 8862bc2f3a Pass by const reference 11 éve
materials ef437835d7 Profile change for specular files 8 éve
math d57287cf75 adds an mWrap and mWrapF method for cycling values to within a given range. 8 éve
module ae5a43de70 Asset Browser initial implementation - Asset updates. 8 éve
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 éve
persistence f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 éve
platform 490c05ffd4 Adds the ability to force the path returned by the file dialog to be relative. 8 éve
platformMac 6a1048596e but now it works 9 éve
platformPOSIX 512514df20 Call the correct system rename 9 éve
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 éve
platformWin32 f59b92bf4e winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 7 éve
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 éve
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
scene 9dd9d2f9b7 scenecontainer cleanup 7 éve
sfx b70f89afa2 sfx-legacy 8 éve
shaderGen 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 éve
sim 6497ea5c76 Merge branch 'development' into issue_2115 8 éve
sqlite d7c7847274 Mac compile fix for SQLiteObject 8 éve
terrain b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 éve
testing fae1bad96c All unit tests that run now pass. 11 éve
ts 1c62080f7f cleaned up member::radius 7 éve
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
windowManager 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 éve
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 éve
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 éve