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T3D
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1c62080f7f
cleaned up member::radius
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7 éve |
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afx
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654fc29dc2
bounds to mBounds conflict avoidance
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7 éve |
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app
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20eefee3cd
Merge branch 'development' into issue_2115
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8 éve |
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assets
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 éve |
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cinterface
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 éve |
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collision
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bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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9 éve |
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console
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 éve |
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core
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 éve |
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environment
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1c62080f7f
cleaned up member::radius
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7 éve |
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forest
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654fc29dc2
bounds to mBounds conflict avoidance
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7 éve |
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gfx
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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8 éve |
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gui
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1c62080f7f
cleaned up member::radius
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7 éve |
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i18n
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6419ba1e33
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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9 éve |
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lighting
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1c62080f7f
cleaned up member::radius
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7 éve |
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main
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8862bc2f3a
Pass by const reference
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11 éve |
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materials
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ef437835d7
Profile change for specular files
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8 éve |
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math
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d57287cf75
adds an mWrap and mWrapF method for cycling values to within a given range.
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8 éve |
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module
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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8 éve |
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navigation
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 éve |
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persistence
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 éve |
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platform
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490c05ffd4
Adds the ability to force the path returned by the file dialog to be relative.
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8 éve |
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platformMac
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6a1048596e
but now it works
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9 éve |
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platformPOSIX
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512514df20
Call the correct system rename
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9 éve |
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platformSDL
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 éve |
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platformWin32
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f59b92bf4e
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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7 éve |
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platformX86UNIX
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7372c89dc7
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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9 éve |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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scene
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9dd9d2f9b7
scenecontainer cleanup
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7 éve |
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sfx
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b70f89afa2
sfx-legacy
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8 éve |
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shaderGen
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5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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8 éve |
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sim
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6497ea5c76
Merge branch 'development' into issue_2115
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8 éve |
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sqlite
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d7c7847274
Mac compile fix for SQLiteObject
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8 éve |
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terrain
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 éve |
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testing
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fae1bad96c
All unit tests that run now pass.
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11 éve |
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ts
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1c62080f7f
cleaned up member::radius
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7 éve |
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util
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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windowManager
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 éve |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 éve |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 éve |