Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main il y a 8 ans
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ogg fbfd3ed8ed clang: constructor initialization order il y a 9 ans
stream fc449307f9 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. il y a 8 ans
strings 1b4f238a25 Fixed V610: Undefined behavior il y a 8 ans
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
bitMatrix.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
bitRender.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
bitRender.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
bitSet.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
bitVector.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
bitVector.h b700572931 Fix BitVector copy constructor. il y a 12 ans
bitVectorW.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
color.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
color.h 1f477914aa ColorI::fromLinear fix il y a 8 ans
crc.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
crc.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
dataChunker.cpp c2cc7142de Reduce the amount of blocks of memory DataChunker uses il y a 9 ans
dataChunker.h c2cc7142de Reduce the amount of blocks of memory DataChunker uses il y a 9 ans
dnet.cpp 6492028bb2 Merge pull request #1035 from bpay/memfixes il y a 11 ans
dnet.h 539efcb1e1 Input event changes il y a 13 ans
factoryCache.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. il y a 10 ans
fileObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
fileObject.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
fileio.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. il y a 11 ans
filterStream.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
filterStream.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
frameAllocator.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
frameAllocator.h 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
iTickable.cpp 7d6df96d65 ITickable supports object deletion il y a 12 ans
iTickable.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
idGenerator.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
idGenerator.h c19a70814c Tidy up and fix the various Assert macros il y a 11 ans
memVolume.cpp 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. il y a 11 ans
memVolume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. il y a 11 ans
module.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. il y a 10 ans
module.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. il y a 10 ans
resizeStream.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
resizeStream.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
resource.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
resource.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
resourceManager.cpp 3ab048c5b0 Fixes after feedback from Luis. il y a 11 ans
resourceManager.h 171a24459f Remove namespace from header il y a 12 ans
stringBuffer.cpp fcf52fb5e0 Rename the memory allocating versions to make prev error less likely il y a 11 ans
stringBuffer.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
stringTable.cpp 40b871e652 Add profiling to StringTable. il y a 11 ans
stringTable.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tAlgorithm.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tSimpleHashTable.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tSparseArray.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tagDictionary.cpp dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe il y a 9 ans
tagDictionary.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
threadStatic.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
threadStatic.h 4110fe51b2 Fixed thread statics. il y a 11 ans
tokenizer.cpp 7e5ddf4ca2 Resolve issue #163 il y a 12 ans
tokenizer.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
virtualMountSystem.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
virtualMountSystem.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
volume.cpp a849202bde Added Sanity Check for out of memory il y a 11 ans
volume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. il y a 11 ans