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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/engineAPI.h"
- #include "T3D/components/camera/cameracomponent.h"
- //Basically, this only exists for backwards compatibility for parts of the editors
- ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the first behavior of the requested type on our owner object.\n"
- "@return (string name) The type of the behavior we're requesting")
- {
- return "fly";
- }
- DefineConsoleMethod(CameraComponent, getForwardVector, VectorF, (), ,
- "Get the number of static fields on the object.\n"
- "@return The number of static fields defined on the object.")
- {
- F32 pos = 0;
- MatrixF cameraMat;
- object->getCameraTransform(&pos, &cameraMat);
- VectorF returnVec = cameraMat.getForwardVector();
- returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z));
- returnVec.normalize();
- return returnVec;
- }
- DefineConsoleMethod(CameraComponent, getRightVector, VectorF, (), ,
- "Get the number of static fields on the object.\n"
- "@return The number of static fields defined on the object.")
- {
- F32 pos = 0;
- MatrixF cameraMat;
- object->getCameraTransform(&pos, &cameraMat);
- VectorF returnVec = cameraMat.getRightVector();
- returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z));
- returnVec.normalize();
- return returnVec;
- }
- DefineConsoleMethod(CameraComponent, getUpVector, VectorF, (), ,
- "Get the number of static fields on the object.\n"
- "@return The number of static fields defined on the object.")
- {
- F32 pos = 0;
- MatrixF cameraMat;
- object->getCameraTransform(&pos, &cameraMat);
- VectorF returnVec = cameraMat.getUpVector();
- returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z));
- returnVec.normalize();
- return returnVec;
- }
- DefineConsoleMethod(CameraComponent, setForwardVector, void, (VectorF newForward), (VectorF(0, 0, 0)),
- "Get the number of static fields on the object.\n"
- "@return The number of static fields defined on the object.")
- {
- object->setForwardVector(newForward);
- }
- DefineConsoleMethod(CameraComponent, getWorldPosition, Point3F, (), ,
- "Get the number of static fields on the object.\n"
- "@return The number of static fields defined on the object.")
- {
- F32 pos = 0;
- MatrixF mat;
- object->getCameraTransform(&pos, &mat);
- return mat.getPosition();
- }
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