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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _H_CollisionTrigger
- #define _H_CollisionTrigger
- #ifndef _GAMEBASE_H_
- #include "T3D/gameBase/gameBase.h"
- #endif
- #ifndef _MBOX_H_
- #include "math/mBox.h"
- #endif
- #ifndef _EARLYOUTPOLYLIST_H_
- #include "collision/earlyOutPolyList.h"
- #endif
- #ifndef _MPOLYHEDRON_H_
- #include "math/mPolyhedron.h"
- #endif
- #ifndef _TRIGGER_H_
- #include "T3D/trigger.h"
- #endif
- class Convex;
- class PhysicsBody;
- class TriggerPolyhedronType;
- class CollisionTrigger : public GameBase
- {
- typedef GameBase Parent;
- /// CollisionTrigger polyhedron with *outward* facing normals and CCW ordered
- /// vertices.
- Polyhedron mCollisionTriggerPolyhedron;
- EarlyOutPolyList mClippedList;
- Vector<GameBase*> mObjects;
- PhysicsBody *mPhysicsRep;
- U32 mLastThink;
- U32 mCurrTick;
- Convex *mConvexList;
- String mEnterCommand;
- String mLeaveCommand;
- String mTickCommand;
- enum CollisionTriggerUpdateBits
- {
- TransformMask = Parent::NextFreeMask << 0,
- PolyMask = Parent::NextFreeMask << 1,
- EnterCmdMask = Parent::NextFreeMask << 2,
- LeaveCmdMask = Parent::NextFreeMask << 3,
- TickCmdMask = Parent::NextFreeMask << 4,
- NextFreeMask = Parent::NextFreeMask << 5,
- };
- static const U32 CMD_SIZE = 1024;
- protected:
- static bool smRenderCollisionTriggers;
- bool testObject(GameBase* enter);
- void processTick(const Move *move);
- void buildConvex(const Box3F& box, Convex* convex);
- static bool setEnterCmd(void *object, const char *index, const char *data);
- static bool setLeaveCmd(void *object, const char *index, const char *data);
- static bool setTickCmd(void *object, const char *index, const char *data);
- public:
- CollisionTrigger();
- ~CollisionTrigger();
- // SimObject
- DECLARE_CONOBJECT(CollisionTrigger);
- DECLARE_CALLBACK(void, onAdd, (U32 objectId));
- DECLARE_CALLBACK(void, onRemove, (U32 objectId));
- static void consoleInit();
- static void initPersistFields();
- bool onAdd();
- void onRemove();
- void onDeleteNotify(SimObject*);
- void inspectPostApply();
- // NetObject
- U32 packUpdate(NetConnection *conn, U32 mask, BitStream* stream);
- void unpackUpdate(NetConnection *conn, BitStream* stream);
- // SceneObject
- void setTransform(const MatrixF &mat);
- void prepRenderImage(SceneRenderState* state);
- // GameBase
- bool onNewDataBlock(GameBaseData *dptr, bool reload);
- // CollisionTrigger
- void setTriggerPolyhedron(const Polyhedron&);
- void potentialEnterObject(GameBase*);
- U32 getNumCollisionTriggeringObjects() const;
- GameBase* getObject(const U32);
- const Vector<GameBase*>& getObjects() const { return mObjects; }
- void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
- bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
- };
- inline U32 CollisionTrigger::getNumCollisionTriggeringObjects() const
- {
- return mObjects.size();
- }
- inline GameBase* CollisionTrigger::getObject(const U32 index)
- {
- AssertFatal(index < getNumCollisionTriggeringObjects(), "Error, out of range object index");
- return mObjects[index];
- }
- #endif // _H_CollisionTrigger
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