stateMachineComponent.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef STATE_MACHINE_COMPONENT_H
  23. #define STATE_MACHINE_COMPONENT_H
  24. #ifndef COMPONENT_H
  25. #include "T3D/components/component.h"
  26. #endif
  27. #ifndef STATE_MACHINE_H
  28. #include "T3D/components/game/stateMachine.h"
  29. #endif
  30. //////////////////////////////////////////////////////////////////////////
  31. ///
  32. ///
  33. //////////////////////////////////////////////////////////////////////////
  34. class StateMachineComponent : public Component
  35. {
  36. typedef Component Parent;
  37. public:
  38. StateMachine mStateMachine;
  39. protected:
  40. StringTableEntry mStateMachineFile;
  41. public:
  42. StateMachineComponent();
  43. virtual ~StateMachineComponent();
  44. DECLARE_CONOBJECT(StateMachineComponent);
  45. virtual bool onAdd();
  46. virtual void onRemove();
  47. static void initPersistFields();
  48. virtual void onComponentAdd();
  49. virtual void onComponentRemove();
  50. void _onResourceChanged(const Torque::Path &path);
  51. virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream);
  52. virtual void unpackUpdate(NetConnection *con, BitStream *stream);
  53. virtual void processTick();
  54. virtual void onDynamicModified(const char* slotName, const char* newValue);
  55. virtual void onStaticModified(const char* slotName, const char* newValue);
  56. virtual void loadStateMachineFile();
  57. void setStateMachineFile(const char* fileName) { mStateMachineFile = StringTable->insert(fileName); }
  58. static bool _setSMFile(void *object, const char *index, const char *data);
  59. void onStateChanged(StateMachine* sm, S32 stateIdx);
  60. //Callbacks
  61. DECLARE_CALLBACK(void, onStateChange, ());
  62. };
  63. #endif