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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef STATE_MACHINE_COMPONENT_H
- #define STATE_MACHINE_COMPONENT_H
- #ifndef COMPONENT_H
- #include "T3D/components/component.h"
- #endif
- #ifndef STATE_MACHINE_H
- #include "T3D/components/game/stateMachine.h"
- #endif
- //////////////////////////////////////////////////////////////////////////
- ///
- ///
- //////////////////////////////////////////////////////////////////////////
- class StateMachineComponent : public Component
- {
- typedef Component Parent;
- public:
- StateMachine mStateMachine;
- protected:
- StringTableEntry mStateMachineFile;
- public:
- StateMachineComponent();
- virtual ~StateMachineComponent();
- DECLARE_CONOBJECT(StateMachineComponent);
- virtual bool onAdd();
- virtual void onRemove();
- static void initPersistFields();
- virtual void onComponentAdd();
- virtual void onComponentRemove();
- void _onResourceChanged(const Torque::Path &path);
- virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream);
- virtual void unpackUpdate(NetConnection *con, BitStream *stream);
- virtual void processTick();
- virtual void onDynamicModified(const char* slotName, const char* newValue);
- virtual void onStaticModified(const char* slotName, const char* newValue);
- virtual void loadStateMachineFile();
- void setStateMachineFile(const char* fileName) { mStateMachineFile = StringTable->insert(fileName); }
- static bool _setSMFile(void *object, const char *index, const char *data);
- void onStateChanged(StateMachine* sm, S32 stateIdx);
- //Callbacks
- DECLARE_CALLBACK(void, onStateChange, ());
- };
- #endif
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