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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef RENDER_COMPONENT_INTERFACE_H
- #define RENDER_COMPONENT_INTERFACE_H
- #ifndef _TSSHAPE_H_
- #include "ts/TSShape.h"
- #endif
- #ifndef _TSSHAPEINSTANCE_H_
- #include "ts/TSShapeInstance.h"
- #endif
- #ifndef CORE_INTERFACES_H
- #include "T3D/components/coreInterfaces.h"
- #endif
- class RenderComponentInterface : public Interface < RenderComponentInterface >
- {
- public:
- virtual void prepRenderImage(SceneRenderState *state) = 0;
- virtual TSShape* getShape() = 0;
- Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeChanged;
- virtual TSShapeInstance* getShapeInstance() = 0;
- virtual MatrixF getNodeTransform(S32 nodeIdx) = 0;
- virtual Vector<MatrixF> getNodeTransforms() = 0;
- virtual void setNodeTransforms(Vector<MatrixF> transforms) = 0;
- Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeInstanceChanged;
- };
- class CastRayRenderedInterface// : public Interface<CastRayRenderedInterface>
- {
- public:
- virtual bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info)=0;
- };
- #endif
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