renderComponentInterface.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef RENDER_COMPONENT_INTERFACE_H
  23. #define RENDER_COMPONENT_INTERFACE_H
  24. #ifndef _TSSHAPE_H_
  25. #include "ts/TSShape.h"
  26. #endif
  27. #ifndef _TSSHAPEINSTANCE_H_
  28. #include "ts/TSShapeInstance.h"
  29. #endif
  30. #ifndef CORE_INTERFACES_H
  31. #include "T3D/components/coreInterfaces.h"
  32. #endif
  33. class RenderComponentInterface : public Interface < RenderComponentInterface >
  34. {
  35. public:
  36. virtual void prepRenderImage(SceneRenderState *state) = 0;
  37. virtual TSShape* getShape() = 0;
  38. Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeChanged;
  39. virtual TSShapeInstance* getShapeInstance() = 0;
  40. virtual MatrixF getNodeTransform(S32 nodeIdx) = 0;
  41. virtual Vector<MatrixF> getNodeTransforms() = 0;
  42. virtual void setNodeTransforms(Vector<MatrixF> transforms) = 0;
  43. Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeInstanceChanged;
  44. };
  45. class CastRayRenderedInterface// : public Interface<CastRayRenderedInterface>
  46. {
  47. public:
  48. virtual bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info)=0;
  49. };
  50. #endif