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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORM_PLATFORMNET_H_
- #define _PLATFORM_PLATFORMNET_H_
- #include "platform/platform.h"
- #include "core/util/rawData.h"
- #include "core/util/journal/journaledSignal.h"
- #ifndef MAXPACKETSIZE
- #define MAXPACKETSIZE 1500
- #endif
- typedef S32 NetConnectionId;
- /// Generic network address
- ///
- /// This is used to represent IP addresses.
- struct NetAddress
- {
- S32 type; ///< Type of address (IPAddress currently)
- /// Acceptable NetAddress types.
- enum
- {
- IPAddress,
- };
- U8 netNum[4]; ///< For IP: sin_addr<br>
- U8 nodeNum[6]; ///< For IP: Not used.<br>
- U16 port; ///< For IP: sin_port<br>
- };
- typedef S32 NetSocket;
- const NetSocket InvalidSocket = -1;
- /// void event(NetSocket sock, U32 state)
- typedef JournaledSignal<void(NetSocket,U32)> ConnectionNotifyEvent;
- /// void event(NetSocket listeningPort, NetSocket newConnection, NetAddress originatingAddress)
- typedef JournaledSignal<void(NetSocket,NetSocket,NetAddress)> ConnectionAcceptedEvent;
- /// void event(NetSocket connection, RawData incomingData)
- typedef JournaledSignal<void(NetSocket,RawData)> ConnectionReceiveEvent;
- /// void event(NetAddress originator, RawData incomingData)
- typedef JournaledSignal<void(NetAddress,RawData)> PacketReceiveEvent;
- /// Platform-specific network operations.
- struct Net
- {
- enum Error
- {
- NoError,
- WrongProtocolType,
- InvalidPacketProtocol,
- WouldBlock,
- NotASocket,
- UnknownError
- };
- enum ConnectionState {
- DNSResolved,
- DNSFailed,
- Connected,
- ConnectFailed,
- Disconnected
- };
- enum Protocol
- {
- UDPProtocol,
- TCPProtocol
- };
- static const S32 MaxPacketDataSize = MAXPACKETSIZE;
- static ConnectionNotifyEvent smConnectionNotify;
- static ConnectionAcceptedEvent smConnectionAccept;
- static ConnectionReceiveEvent smConnectionReceive;
- static PacketReceiveEvent smPacketReceive;
- static bool init();
- static void shutdown();
- // Unreliable net functions (UDP)
- // sendto is for sending data
- // all incoming data comes in on packetReceiveEventType
- // App can only open one unreliable port... who needs more? ;)
- static bool openPort(S32 connectPort, bool doBind = true);
- static NetSocket getPort();
- static void closePort();
- static Error sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize);
- // Reliable net functions (TCP)
- // all incoming messages come in on the Connected* events
- static NetSocket openListenPort(U16 port);
- static NetSocket openConnectTo(const char *stringAddress); // does the DNS resolve etc.
- static void closeConnectTo(NetSocket socket);
- static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize);
- static bool compareAddresses(const NetAddress *a1, const NetAddress *a2);
- static bool stringToAddress(const char *addressString, NetAddress *address);
- static void addressToString(const NetAddress *address, char addressString[256]);
- // lower level socked based network functions
- static NetSocket openSocket();
- static Error closeSocket(NetSocket socket);
- static Error send(NetSocket socket, const U8 *buffer, S32 bufferSize);
- static Error recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead);
- static Error connect(NetSocket socket, const NetAddress *address);
- static Error listen(NetSocket socket, S32 maxConcurrentListens);
- static NetSocket accept(NetSocket acceptSocket, NetAddress *remoteAddress);
- static Error bind(NetSocket socket, U16 port);
- static Error setBufferSize(NetSocket socket, S32 bufferSize);
- static Error setBroadcast(NetSocket socket, bool broadcastEnable);
- static Error setBlocking(NetSocket socket, bool blockingIO);
- private:
- static void process();
- };
- #endif
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