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GLSL
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 years ago |
HLSL
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 years ago |
conditionerFeature.cpp
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4409a12af6
Fix GLSL out fragment shader color.
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10 years ago |
conditionerFeature.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
featureMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
featureMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
featureSet.cpp
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 years ago |
featureSet.h
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 years ago |
featureType.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
featureType.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
langElement.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
langElement.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
shaderComp.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 years ago |
shaderComp.h
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61d3e52ad1
Changes on ShaderGen for generate GLSL shaders.
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10 years ago |
shaderDependency.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shaderDependency.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shaderFeature.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
shaderFeature.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
shaderGen.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
shaderGen.h
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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10 years ago |
shaderGenVars.cpp
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196b214eae
engine:
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9 years ago |
shaderGenVars.h
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196b214eae
engine:
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9 years ago |
shaderOp.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shaderOp.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |