.. |
dedicated
|
aa35157eef
PlatformSDL implementation.
|
10 years ago |
mac
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
sdl
|
4c13906865
Corrects input issues when typing into text fields and it bleeding through to player inputs.
|
10 years ago |
test
|
fbd97b0cf8
Ported non-interactive window manager test.
|
11 years ago |
win32
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 years ago |
platformCursorController.cpp
|
3336bffad2
Changes for Linux.
|
10 years ago |
platformCursorController.h
|
3336bffad2
Changes for Linux.
|
10 years ago |
platformInterface.cpp
|
475f218bcd
Modified files for SDL2.
|
10 years ago |
platformWindow.cpp
|
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
|
9 years ago |
platformWindow.h
|
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
|
9 years ago |
platformWindowMgr.h
|
0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
|
11 years ago |
windowInputGenerator.cpp
|
95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
|
9 years ago |
windowInputGenerator.h
|
475f218bcd
Modified files for SDL2.
|
10 years ago |