Daniel Buckmaster 3f687d8f43 Make use of PlayerData::swimForce 11 anni fa
..
decal 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
examples 43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 11 anni fa
fps c1d79f1488 Added padding to GuiShapeNameHud labels. 12 anni fa
fx feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 anni fa
gameBase 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
physics 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 anni fa
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anni fa
sfx 7dbfe6994d Engine directory for ticket #1 13 anni fa
turret 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
vehicles feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 anni fa
aiClient.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
aiClient.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiConnection.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiPlayer.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
aiPlayer.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
camera.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
camera.h 660250cccf Game cam and eye banking, control schemes 12 anni fa
cameraSpline.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 anni fa
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 anni fa
debris.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 anni fa
debris.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gameFunctions.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 anni fa
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiObjectView.cpp 4e65e1014b Initialize mCameraRotation to (0, 0, 0). 12 anni fa
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 anni fa
item.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
item.h 0f22ca64d4 Moved mask updated to protected member set functions. 13 anni fa
levelInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
levelInfo.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightBase.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 anni fa
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 anni fa
missionMarker.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
missionMarker.h 7db02d1f80 Added a flag that sets the transform of spawned objects. 13 anni fa
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 anni fa
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
pathCamera.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
pathCamera.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
player.cpp 3f687d8f43 Make use of PlayerData::swimForce 11 anni fa
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 12 anni fa
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
portal.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
prefab.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
projectile.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 anni fa
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 anni fa
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
resource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigidShape.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 anni fa
rigidShape.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeBase.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 anni fa
shapeBase.h 8d90558279 removes non-functional shield and invincibility functionality. 11 anni fa
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeImage.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 anni fa
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
trigger.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsStatic.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
tsStatic.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
zone.h 7dbfe6994d Engine directory for ticket #1 13 anni fa