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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 rokov pred |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 rokov pred |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 rokov pred |
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renderDeferredMgr.cpp
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f829303ded
cleanup singlechannel glowmask leftovers (we use a full rgb map now)
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5 rokov pred |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 rokov pred |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 rokov pred |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 rokov pred |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 rokov pred |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 rokov pred |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 rokov pred |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 rokov pred |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 rokov pred |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 rokov pred |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 rokov pred |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 rokov pred |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 rokov pred |
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renderPassManager.h
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6ade6f08ce
Updated Assimp
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5 rokov pred |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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renderProbeMgr.cpp
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638a515702
Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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5 rokov pred |
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renderProbeMgr.h
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8aa03a4ac9
uninitialized variables-renderinstance
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5 rokov pred |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 rokov pred |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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renderTranslucentMgr.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 rokov pred |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |