| .. |
|
culling
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 years ago |
|
mixin
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 years ago |
|
zones
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
fogStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
pathManager.cpp
|
e718841467
Eliminate DefineConsoleFunction
|
7 years ago |
|
pathManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
reflectionManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
reflectionManager.h
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
13 years ago |
|
reflectionMatHook.cpp
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
10 years ago |
|
reflectionMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
reflector.cpp
|
89128ce14a
Post FX script file initialization
|
6 years ago |
|
reflector.h
|
ebf3f2d971
reflector classvar cleanups
|
7 years ago |
|
sceneCameraState.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 years ago |
|
sceneCameraState.h
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 years ago |
|
sceneContainer.cpp
|
09c651c26d
Corrected profile for GameObjectAsset type field button
|
6 years ago |
|
sceneContainer.h
|
9dd9d2f9b7
scenecontainer cleanup
|
7 years ago |
|
sceneManager.cpp
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 years ago |
|
sceneManager.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
|
sceneObject.cpp
|
a7b7f755a3
Merge pull request #144 from Azaezel/alpha40_editedCallback
|
6 years ago |
|
sceneObject.h
|
a7b7f755a3
Merge pull request #144 from Azaezel/alpha40_editedCallback
|
6 years ago |
|
sceneObjectLightingPlugin.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
scenePolyhedralSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
scenePolyhedralSpace.h
|
7f1f6a5e8b
Fix for link error when building with clang-cl
|
10 years ago |
|
sceneRenderState.cpp
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 years ago |
|
sceneRenderState.h
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
6 years ago |
|
sceneSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
sceneSpace.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
sceneTracker.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 years ago |
|
sceneTracker.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
sgUtil.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
sgUtil.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
|
simPath.cpp
|
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
6 years ago |
|
simPath.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 years ago |