| .. |
|
T3D
|
9c381caea2
Added initial implement of Image Types for GFX resource management
|
5 years ago |
|
Verve
|
c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
|
6 years ago |
|
afx
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
7 years ago |
|
app
|
8a7c09c8fe
Clean up redundant variables
|
7 years ago |
|
assets
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 years ago |
|
cinterface
|
870ee9fb5b
Integrate new CInterface into the engine-console
|
7 years ago |
|
collision
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 years ago |
|
console
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 years ago |
|
core
|
ab9fc302fc
Added D3D error code interpreter
|
6 years ago |
|
environment
|
a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
|
6 years ago |
|
forest
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
7 years ago |
|
gfx
|
c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
|
6 years ago |
|
gui
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 years ago |
|
i18n
|
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
|
7 years ago |
|
lighting
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
5 years ago |
|
main
|
488fba16c1
requested revision: use dword just in case of compiler shenanigans
|
7 years ago |
|
materials
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
5 years ago |
|
math
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
6 years ago |
|
module
|
466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
|
6 years ago |
|
navigation
|
f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
|
6 years ago |
|
persistence
|
73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
|
6 years ago |
|
platform
|
1ec048f41d
Merge pull request #2220 from irei1as/development
|
6 years ago |
|
platformMac
|
13ce1a7441
corrects compilation errors on mac
|
7 years ago |
|
platformPOSIX
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 years ago |
|
platformSDL
|
059d531b62
linux followup work by tim
|
6 years ago |
|
platformWin32
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 years ago |
|
platformX86UNIX
|
547a2e28eb
no message
|
7 years ago |
|
postFx
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
6 years ago |
|
renderInstance
|
d75593bf6f
hooks up missing probe capture filters
|
6 years ago |
|
scene
|
a7b7f755a3
Merge pull request #144 from Azaezel/alpha40_editedCallback
|
6 years ago |
|
sfx
|
4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
|
6 years ago |
|
shaderGen
|
f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
|
5 years ago |
|
sim
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 years ago |
|
sqlite
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 years ago |
|
terrain
|
5375a4b275
Merge pull request #140 from Azaezel/alpha40TerrainTricks
|
6 years ago |
|
testing
|
a7fc407284
corrects a pair of conversions. one object oriented, one not.
|
7 years ago |
|
ts
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
5 years ago |
|
util
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
|
6 years ago |
|
windowManager
|
a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
|
6 years ago |
|
.gitattributes
|
cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
9 years ago |
|
ggEndOfLineFix.txt
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |