AzaezelX f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 years ago
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T3D 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
Verve c32345fcd1 verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other) 6 years ago
afx 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 years ago
app 8a7c09c8fe Clean up redundant variables 7 years ago
assets 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
cinterface 870ee9fb5b Integrate new CInterface into the engine-console 7 years ago
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
console 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 years ago
core ab9fc302fc Added D3D error code interpreter 6 years ago
environment a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 6 years ago
forest 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 years ago
gfx c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 6 years ago
gui f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
lighting ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 years ago
materials ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
math 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 years ago
module 466d03ffec adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 6 years ago
navigation f00323c5b9 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 6 years ago
persistence 73cb9343d2 Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 6 years ago
platform 1ec048f41d Merge pull request #2220 from irei1as/development 6 years ago
platformMac 13ce1a7441 corrects compilation errors on mac 7 years ago
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
platformSDL 059d531b62 linux followup work by tim 6 years ago
platformWin32 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
platformX86UNIX 547a2e28eb no message 7 years ago
postFx cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 years ago
renderInstance d75593bf6f hooks up missing probe capture filters 6 years ago
scene a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback 6 years ago
sfx 4ee8df8863 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 6 years ago
shaderGen f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 years ago
sim 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
terrain 5375a4b275 Merge pull request #140 from Azaezel/alpha40TerrainTricks 6 years ago
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 years ago
ts ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
util dd3422b5a2 Added ability to pass ints to post effect shader consts 6 years ago
windowManager a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago