Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
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assets 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 years ago
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
fx 8b4f3fea31 misc formatting fixes, and a removal of the 6 years ago
gameBase 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
lighting 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) 6 years ago
physics 34d05ff16f Updates to various components, added a few new ones. 6 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx fbfd3ed8ed clang: constructor initialization order 9 years ago
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 years ago
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 years ago
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 years ago
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules 6 years ago
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 years ago
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 years ago
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 years ago
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 years ago
camera.h fcce9be33c obj-select -- object selection functionality 8 years ago
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 years ago
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 years ago
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
convexShape.cpp f79265089a mac compilation correction - casting flaw 6 years ago
convexShape.h ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 years ago
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 years ago
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables 7 years ago
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 years ago
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 years ago
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 years ago
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 years ago
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightBase.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 years ago
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 years ago
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 years ago
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 years ago
objectTypes.h 9e65e940d0 lighting single buffer 7 years ago
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 years ago
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 years ago
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 years ago
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 years ago
projectile.h c32c9557ab enhanced-projectile 8 years ago
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 years ago
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 years ago
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp 76dbedb02f reskinning fixes 6 years ago
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 6 years ago
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 years ago
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 years ago
tsStatic.cpp 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
tsStatic.h 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.h 7dbfe6994d Engine directory for ticket #1 13 years ago