| .. |
|
cameraFXMgr.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
cameraFXMgr.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
há 11 anos atrás |
|
explosion.cpp
|
654fc29dc2
bounds to mBounds conflict avoidance
|
há 7 anos atrás |
|
explosion.h
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
há 8 anos atrás |
|
fxFoliageReplicator.cpp
|
62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
|
há 8 anos atrás |
|
fxFoliageReplicator.h
|
62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
|
há 8 anos atrás |
|
fxShapeReplicator.cpp
|
c19a70814c
Tidy up and fix the various Assert macros
|
há 11 anos atrás |
|
fxShapeReplicator.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
groundCover.cpp
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
há 6 anos atrás |
|
groundCover.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
lightning.cpp
|
8b4f3fea31
misc formatting fixes, and a removal of the
|
há 6 anos atrás |
|
lightning.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
particle.cpp
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
há 7 anos atrás |
|
particle.h
|
706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
|
há 8 anos atrás |
|
particleEmitter.cpp
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
há 7 anos atrás |
|
particleEmitter.h
|
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
|
há 8 anos atrás |
|
particleEmitterNode.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
há 9 anos atrás |
|
particleEmitterNode.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
precipitation.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
precipitation.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
ribbon.cpp
|
96169bc151
ribbon classvar cleanup
|
há 7 anos atrás |
|
ribbon.h
|
96169bc151
ribbon classvar cleanup
|
há 7 anos atrás |
|
ribbonNode.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
há 9 anos atrás |
|
ribbonNode.h
|
f5fb2fdf76
Improved code style in ribbon files.
|
há 11 anos atrás |
|
splash.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
splash.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
windEmitter.cpp
|
01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
|
há 8 anos atrás |
|
windEmitter.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |