AzaezelX 8b4f3fea31 misc formatting fixes, and a removal of the há 6 anos atrás
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. há 11 anos atrás
explosion.cpp 654fc29dc2 bounds to mBounds conflict avoidance há 7 anos atrás
explosion.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. há 8 anos atrás
fxFoliageReplicator.cpp 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. há 8 anos atrás
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. há 8 anos atrás
fxShapeReplicator.cpp c19a70814c Tidy up and fix the various Assert macros há 11 anos atrás
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
groundCover.cpp ae857faae2 Adds test shapes of Kork and SpaceOrc há 6 anos atrás
groundCover.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
lightning.cpp 8b4f3fea31 misc formatting fixes, and a removal of the há 6 anos atrás
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
particle.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice há 7 anos atrás
particle.h 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. há 8 anos atrás
particleEmitter.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 7 anos atrás
particleEmitter.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles há 8 anos atrás
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions há 9 anos atrás
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
precipitation.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
precipitation.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
ribbon.cpp 96169bc151 ribbon classvar cleanup há 7 anos atrás
ribbon.h 96169bc151 ribbon classvar cleanup há 7 anos atrás
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions há 9 anos atrás
ribbonNode.h f5fb2fdf76 Improved code style in ribbon files. há 11 anos atrás
splash.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
splash.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. há 8 anos atrás
windEmitter.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás