Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
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CppAsset.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
CppAsset.h f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
CubemapAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
CubemapAsset.h 9db95f4fb2 Implemented proper ScriptAsset execution on load 6 years ago
ExampleAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
ExampleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago
GUIAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
GUIAsset.h ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
GameObjectAsset.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
GameObjectAsset.h ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
ImageAsset.cpp 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
ImageAsset.h 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
LevelAsset.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
LevelAsset.h f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
MaterialAsset.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
MaterialAsset.h 82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
ParticleAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
ParticleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago
PostEffectAsset.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
PostEffectAsset.h ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
ScriptAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
ScriptAsset.h 9db95f4fb2 Implemented proper ScriptAsset execution on load 6 years ago
ShapeAnimationAsset.cpp ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
ShapeAnimationAsset.h ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
ShapeAsset.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
ShapeAsset.h f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
SoundAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
SoundAsset.h ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
TerrainAsset.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
TerrainAsset.h 22249bf4d4 WIP of updating terrain editor to work with assets 6 years ago
TerrainMaterialAsset.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
TerrainMaterialAsset.h 22249bf4d4 WIP of updating terrain editor to work with assets 6 years ago
stateMachineAsset.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
stateMachineAsset.h f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago