TerrainMaterialAsset.cpp 9.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef TERRAINMATERIALASSET_H
  23. #include "TerrainMaterialAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. //-----------------------------------------------------------------------------
  38. IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
  39. ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX)
  40. //-----------------------------------------------------------------------------
  41. ConsoleGetType(TypeTerrainMaterialAssetPtr)
  42. {
  43. // Fetch asset Id.
  44. return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
  45. }
  46. //-----------------------------------------------------------------------------
  47. ConsoleSetType(TypeTerrainMaterialAssetPtr)
  48. {
  49. // Was a single argument specified?
  50. if (argc == 1)
  51. {
  52. // Yes, so fetch field value.
  53. const char* pFieldValue = argv[0];
  54. // Fetch asset pointer.
  55. AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
  56. // Is the asset pointer the correct type?
  57. if (pAssetPtr == NULL)
  58. {
  59. // No, so fail.
  60. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  61. return;
  62. }
  63. // Set asset.
  64. pAssetPtr->setAssetId(pFieldValue);
  65. return;
  66. }
  67. // Warn.
  68. Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
  69. }
  70. //-----------------------------------------------------------------------------
  71. TerrainMaterialAsset::TerrainMaterialAsset()
  72. {
  73. mScriptFile = StringTable->EmptyString();
  74. mMatDefinitionName = StringTable->EmptyString();
  75. }
  76. //-----------------------------------------------------------------------------
  77. TerrainMaterialAsset::~TerrainMaterialAsset()
  78. {
  79. }
  80. //-----------------------------------------------------------------------------
  81. void TerrainMaterialAsset::initPersistFields()
  82. {
  83. // Call parent.
  84. Parent::initPersistFields();
  85. //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
  86. addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
  87. &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
  88. addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
  89. }
  90. void TerrainMaterialAsset::initializeAsset()
  91. {
  92. // Call parent.
  93. Parent::initializeAsset();
  94. compileShader();
  95. mScriptFile = expandAssetFilePath(mScriptFile);
  96. if (Platform::isFile(mScriptFile))
  97. Con::executeFile(mScriptFile, false, false);
  98. }
  99. void TerrainMaterialAsset::onAssetRefresh()
  100. {
  101. mScriptFile = expandAssetFilePath(mScriptFile);
  102. if (Platform::isFile(mScriptFile))
  103. Con::executeFile(mScriptFile, false, false);
  104. if (mMatDefinitionName != StringTable->EmptyString())
  105. {
  106. TerrainMaterial* matDef;
  107. if (!Sim::findObject(mMatDefinitionName, matDef))
  108. {
  109. Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
  110. return;
  111. }
  112. //matDef->reload();
  113. }
  114. }
  115. void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
  116. {
  117. // Sanity!
  118. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  119. // Fetch image file.
  120. pScriptFile = StringTable->insert(pScriptFile);
  121. // Update.
  122. mScriptFile = pScriptFile;
  123. // Refresh the asset.
  124. refreshAsset();
  125. }
  126. //------------------------------------------------------------------------------
  127. void TerrainMaterialAsset::compileShader()
  128. {
  129. }
  130. void TerrainMaterialAsset::copyTo(SimObject* object)
  131. {
  132. // Call to parent.
  133. Parent::copyTo(object);
  134. }
  135. DefineEngineMethod(TerrainMaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
  136. {
  137. object->compileShader();
  138. }
  139. //-----------------------------------------------------------------------------
  140. // GuiInspectorTypeAssetId
  141. //-----------------------------------------------------------------------------
  142. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
  143. ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
  144. "@brief Inspector field type for Material Asset Objects\n\n"
  145. "Editor use only.\n\n"
  146. "@internal"
  147. );
  148. void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
  149. {
  150. Parent::consoleInit();
  151. ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
  152. }
  153. GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
  154. {
  155. // Create base filename edit controls
  156. mUseHeightOverride = true;
  157. mHeightOverride = 100;
  158. mMatEdContainer = new GuiControl();
  159. mMatEdContainer->registerObject();
  160. addObject(mMatEdContainer);
  161. // Create "Open in ShapeEditor" button
  162. mMatPreviewButton = new GuiBitmapButtonCtrl();
  163. const char* matAssetId = getData();
  164. TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset< TerrainMaterialAsset>(matAssetId);
  165. TerrainMaterial* materialDef = nullptr;
  166. char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
  167. /*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
  168. {
  169. Con::errorf("GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl() - unable to find material in asset");
  170. }
  171. else
  172. {
  173. mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
  174. }*/
  175. mMatPreviewButton->setPosition(0, 0);
  176. mMatPreviewButton->setExtent(100,100);
  177. // Change filespec
  178. char szBuffer[512];
  179. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  180. mInspector->getComponentGroupTargetId(), mCaption);
  181. mMatPreviewButton->setField("Command", szBuffer);
  182. mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  183. mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  184. mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  185. StringBuilder strbld;
  186. strbld.append(matAsset->getMaterialDefinitionName());
  187. strbld.append("\n");
  188. strbld.append("Open this file in the Material Editor");
  189. mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
  190. _registerEditControl(mMatPreviewButton);
  191. //mMatPreviewButton->registerObject();
  192. mMatEdContainer->addObject(mMatPreviewButton);
  193. mMatAssetIdTxt = new GuiTextEditCtrl();
  194. mMatAssetIdTxt->registerObject();
  195. mMatAssetIdTxt->setActive(false);
  196. mMatAssetIdTxt->setText(matAssetId);
  197. mMatAssetIdTxt->setBounds(100, 0, 150, 18);
  198. mMatEdContainer->addObject(mMatAssetIdTxt);
  199. return mMatEdContainer;
  200. }
  201. bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
  202. {
  203. S32 dividerPos, dividerMargin;
  204. mInspector->getDivider(dividerPos, dividerMargin);
  205. Point2I fieldExtent = getExtent();
  206. Point2I fieldPos = getPosition();
  207. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  208. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  209. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  210. if (mMatEdContainer != nullptr)
  211. {
  212. mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  213. }
  214. if (mMatPreviewButton != nullptr)
  215. {
  216. mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
  217. }
  218. if (mMatAssetIdTxt != nullptr)
  219. {
  220. mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
  221. }
  222. return resized;
  223. }
  224. void GuiInspectorTypeTerrainMaterialAssetPtr::setMaterialAsset(String assetId)
  225. {
  226. mTargetObject->setDataField(mCaption, "", assetId);
  227. //force a refresh
  228. SimObject* obj = mInspector->getInspectObject();
  229. mInspector->inspectObject(obj);
  230. }
  231. DefineEngineMethod(GuiInspectorTypeTerrainMaterialAssetPtr, setMaterialAsset, void, (String assetId), (""),
  232. "Gets a particular shape animation asset for this shape.\n"
  233. "@param animation asset index.\n"
  234. "@return Shape Animation Asset.\n")
  235. {
  236. if (assetId == String::EmptyString)
  237. return;
  238. return object->setMaterialAsset(assetId);
  239. }