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assets
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c3ac30e682
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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8 ani în urmă |
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components
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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decal
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 ani în urmă |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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fx
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 ani în urmă |
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gameBase
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 ani în urmă |
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physics
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654fc29dc2
bounds to mBounds conflict avoidance
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7 ani în urmă |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
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systems
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d11a942f6d
shadowvar cleanup
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7 ani în urmă |
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turret
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51df59092d
Assorted bug fixes
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8 ani în urmă |
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vehicles
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 ani în urmă |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 ani în urmă |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 ani în urmă |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 ani în urmă |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 ani în urmă |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 ani în urmă |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 ani în urmă |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 ani în urmă |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 ani în urmă |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 ani în urmă |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 ani în urmă |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 ani în urmă |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 ani în urmă |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
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convexShape.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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convexShape.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 ani în urmă |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 ani în urmă |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 ani în urmă |
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entity.cpp
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5282b37d9f
shadowvar cleanup
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7 ani în urmă |
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entity.h
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 ani în urmă |
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gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 ani în urmă |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 ani în urmă |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 ani în urmă |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 ani în urmă |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 ani în urmă |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 ani în urmă |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 ani în urmă |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 ani în urmă |
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levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 ani în urmă |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 ani în urmă |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 ani în urmă |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 ani în urmă |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 ani în urmă |
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missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 ani în urmă |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 ani în urmă |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 ani în urmă |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 ani în urmă |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 ani în urmă |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 ani în urmă |
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physicalZone.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 ani în urmă |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 ani în urmă |
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player.cpp
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 ani în urmă |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 ani în urmă |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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prefab.cpp
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 ani în urmă |
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prefab.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 ani în urmă |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 ani în urmă |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 ani în urmă |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 ani în urmă |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 ani în urmă |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 ani în urmă |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 ani în urmă |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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shapeBase.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 ani în urmă |
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shapeBase.h
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8aaed004f1
Collision events
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8 ani în urmă |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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shapeImage.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 ani în urmă |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 ani în urmă |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 ani în urmă |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 ani în urmă |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 ani în urmă |
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tsStatic.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 ani în urmă |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |