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glsl
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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hlsl
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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terrCell.cpp
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 жил өмнө |
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terrCell.h
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 жил өмнө |
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terrCellMaterial.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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terrCellMaterial.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 жил өмнө |
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terrCollision.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 жил өмнө |
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terrCollision.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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terrData.cpp
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 жил өмнө |
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terrData.h
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 жил өмнө |
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terrExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 жил өмнө |
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terrFeatureTypes.cpp
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196b214eae
engine:
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10 жил өмнө |
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terrFeatureTypes.h
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196b214eae
engine:
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10 жил өмнө |
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terrFile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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terrFile.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 жил өмнө |
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terrImport.cpp
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171a24459f
Remove namespace from header
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12 жил өмнө |
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terrLighting.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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terrMaterial.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 жил өмнө |
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terrMaterial.h
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 жил өмнө |
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terrRender.cpp
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 жил өмнө |
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terrRender.h
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 жил өмнө |