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advanced
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 jaren geleden |
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basic
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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common
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1c62080f7f
cleaned up member::radius
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7 jaren geleden |
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shadowMap
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33ebe34440
more gfx shadowvar cleanups
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7 jaren geleden |
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lightInfo.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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lightInfo.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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lightManager.cpp
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 jaren geleden |
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lightManager.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 jaren geleden |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |