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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef CORE_INTERFACES_H
- #define CORE_INTERFACES_H
- #ifndef _SCENERENDERSTATE_H_
- #include "scene/sceneRenderState.h"
- #endif
- template<typename T>
- class Interface
- {
- public:
- static Vector<T*> all;
- Interface()
- {
- all.push_back((T*)this);
- }
- virtual ~Interface()
- {
- for (U32 i = 0; i < all.size(); i++)
- {
- if (all[i] == (T*)this)
- {
- all.erase(i);
- return;
- }
- }
- }
- };
- template<typename T> Vector<T*> Interface<T>::all(0);
- //Basically a file for generic interfaces that many behaviors may make use of
- class SetTransformInterface// : public Interface<SetTransformInterface>
- {
- public:
- virtual void setTransform( MatrixF transform );
- virtual void setTransform( Point3F pos, EulerF rot );
- };
- class UpdateInterface : public Interface<UpdateInterface>
- {
- public:
- virtual void processTick(){}
- virtual void interpolateTick(F32 dt){}
- virtual void advanceTime(F32 dt){}
- };
- class BehaviorFieldInterface// : public Interface<BehaviorFieldInterface>
- {
- public:
- virtual void onFieldChange(const char* fieldName, const char* newValue){};
- };
- class CameraInterface// : public Interface<CameraInterface>
- {
- public:
- virtual bool getCameraTransform(F32* pos,MatrixF* mat)=0;
- virtual void onCameraScopeQuery(NetConnection *cr, CameraScopeQuery * query)=0;
- virtual Frustum getFrustum()=0;
- virtual F32 getCameraFov()=0;
- virtual void setCameraFov(F32 fov)=0;
- virtual bool isValidCameraFov(F32 fov)=0;
- };
- class CastRayInterface// : public Interface<CastRayInterface>
- {
- public:
- virtual bool castRay(const Point3F &start, const Point3F &end, RayInfo* info)=0;
- };
- class EditorInspectInterface// : public Interface<EditorInspectInterface>
- {
- public:
- virtual void onInspect()=0;
- virtual void onEndInspect()=0;
- };
- #endif
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