coreInterfaces.h 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef CORE_INTERFACES_H
  23. #define CORE_INTERFACES_H
  24. #ifndef _SCENERENDERSTATE_H_
  25. #include "scene/sceneRenderState.h"
  26. #endif
  27. template<typename T>
  28. class Interface
  29. {
  30. public:
  31. static Vector<T*> all;
  32. Interface()
  33. {
  34. all.push_back((T*)this);
  35. }
  36. virtual ~Interface()
  37. {
  38. for (U32 i = 0; i < all.size(); i++)
  39. {
  40. if (all[i] == (T*)this)
  41. {
  42. all.erase(i);
  43. return;
  44. }
  45. }
  46. }
  47. };
  48. template<typename T> Vector<T*> Interface<T>::all(0);
  49. //Basically a file for generic interfaces that many behaviors may make use of
  50. class SetTransformInterface// : public Interface<SetTransformInterface>
  51. {
  52. public:
  53. virtual void setTransform( MatrixF transform );
  54. virtual void setTransform( Point3F pos, EulerF rot );
  55. };
  56. class UpdateInterface : public Interface<UpdateInterface>
  57. {
  58. public:
  59. virtual void processTick(){}
  60. virtual void interpolateTick(F32 dt){}
  61. virtual void advanceTime(F32 dt){}
  62. };
  63. class BehaviorFieldInterface// : public Interface<BehaviorFieldInterface>
  64. {
  65. public:
  66. virtual void onFieldChange(const char* fieldName, const char* newValue){};
  67. };
  68. class CameraInterface// : public Interface<CameraInterface>
  69. {
  70. public:
  71. virtual bool getCameraTransform(F32* pos,MatrixF* mat)=0;
  72. virtual void onCameraScopeQuery(NetConnection *cr, CameraScopeQuery * query)=0;
  73. virtual Frustum getFrustum()=0;
  74. virtual F32 getCameraFov()=0;
  75. virtual void setCameraFov(F32 fov)=0;
  76. virtual bool isValidCameraFov(F32 fov)=0;
  77. };
  78. class CastRayInterface// : public Interface<CastRayInterface>
  79. {
  80. public:
  81. virtual bool castRay(const Point3F &start, const Point3F &end, RayInfo* info)=0;
  82. };
  83. class EditorInspectInterface// : public Interface<EditorInspectInterface>
  84. {
  85. public:
  86. virtual void onInspect()=0;
  87. virtual void onEndInspect()=0;
  88. };
  89. #endif