.. |
culling
|
15f67015d3
Reordering initialization methods #1912
|
8 years ago |
mixin
|
b2b950c84a
Add missing include guards to some headers
|
10 years ago |
zones
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
fogStructs.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
pathManager.cpp
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 years ago |
pathManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
reflectionManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
reflectionManager.h
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
12 years ago |
reflectionMatHook.cpp
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 years ago |
reflectionMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
reflector.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
reflector.h
|
1198932e87
Basic fix for reflections in both stereo rendering modes
|
9 years ago |
sceneCameraState.cpp
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 years ago |
sceneCameraState.h
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 years ago |
sceneContainer.cpp
|
0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
|
8 years ago |
sceneContainer.h
|
d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
|
12 years ago |
sceneManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
sceneManager.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
sceneObject.cpp
|
fcce9be33c
obj-select -- object selection functionality
|
8 years ago |
sceneObject.h
|
fcce9be33c
obj-select -- object selection functionality
|
8 years ago |
sceneObjectLightingPlugin.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
scenePolyhedralSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
scenePolyhedralSpace.h
|
7f1f6a5e8b
Fix for link error when building with clang-cl
|
10 years ago |
sceneRenderState.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 years ago |
sceneRenderState.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
sceneSpace.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
sceneSpace.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
sceneTracker.cpp
|
15f67015d3
Reordering initialization methods #1912
|
8 years ago |
sceneTracker.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
sgUtil.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
sgUtil.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
simPath.cpp
|
1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
|
8 years ago |
simPath.h
|
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
|
9 years ago |