Marc Chapman fcce9be33c obj-select -- object selection functionality 8 years ago
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culling 15f67015d3 Reordering initialization methods #1912 8 years ago
mixin b2b950c84a Add missing include guards to some headers 10 years ago
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 10 years ago
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 12 years ago
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
reflector.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes 9 years ago
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 years ago
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 years ago
sceneContainer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates 8 years ago
sceneContainer.h d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 years ago
sceneManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
sceneObject.cpp fcce9be33c obj-select -- object selection functionality 8 years ago
sceneObject.h fcce9be33c obj-select -- object selection functionality 8 years ago
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 years ago
sceneRenderState.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 years ago
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 years ago
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 8 years ago
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 years ago