AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 years ago
..
T3D fcffca65e6 #include "console/typeValidators.h" 5 years ago
Verve 36cbc4c962 uninitialized variables-verve 5 years ago
afx 3c0360fd2f uninitialized variables-afx 5 years ago
app 1cea8ffacb uninitialized variables-core 5 years ago
assets 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
cinterface 870ee9fb5b Integrate new CInterface into the engine-console 7 years ago
collision 522578074c looks like distance needs to default to 0, not max, for raycast purposes. 5 years ago
console 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 years ago
core 81a4e47235 crashfix-string deconstructor 5 years ago
environment 1efb687867 uninitialized variables-environment and forrest 5 years ago
forest 1efb687867 uninitialized variables-environment and forrest 5 years ago
gfx 4223a26f05 no message 5 years ago
gui 913c8753d0 Linux Slash compatability 5 years ago
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
lighting f52c3d5ed2 uninitialized variables-lighting 5 years ago
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 years ago
materials 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 years ago
math ebb7ed1b78 uninitialized variables-math 5 years ago
module 466d03ffec adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 6 years ago
navigation a46bf3d7e5 uninitialized variables-navigation 5 years ago
persistence b6c33bdd2b uninitialized variables-persistence 5 years ago
platform bd8a72005e uninitialized variables-platform 5 years ago
platformMac 13ce1a7441 corrects compilation errors on mac 7 years ago
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
platformSDL bd8a72005e uninitialized variables-platform 5 years ago
platformWin32 bd8a72005e uninitialized variables-platform 5 years ago
platformX86UNIX 547a2e28eb no message 7 years ago
postFx cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 years ago
renderInstance 638a515702 Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 years ago
scene 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 years ago
sfx 06abd3f1eb adress #203 5 years ago
shaderGen 206d86f1bb .. we do however appear to need to swizzle DX vert colors... 5 years ago
sim 87603029db uninitialized variables-sim 5 years ago
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 years ago
terrain 4a88d7a4e4 adress #221 crash surpress macromap 5 years ago
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 years ago
ts 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 years ago
util 6fde8dd4c3 adress #225 5 years ago
windowManager a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago