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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #pragma once
- #ifndef RENDER_PROBE_MGR_H
- #define RENDER_PROBE_MGR_H
- #ifndef _RENDERBINMANAGER_H_
- #include "renderInstance/renderBinManager.h"
- #endif
- #ifndef _MATINSTANCE_H_
- #include "materials/matInstance.h"
- #endif
- #ifndef _MATTEXTURETARGET_H_
- #include "materials/matTextureTarget.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #include "core/util/SystemInterfaceList.h"
- #ifndef _MATERIALS_PROCESSEDSHADERMATERIAL_H_
- #include "materials/processedShaderMaterial.h"
- #endif
- #ifndef _POSTEFFECTCOMMON_H_
- #include "postFx/postEffectCommon.h"
- #endif
- static U32 MAXPROBECOUNT = 50;
- class PostEffect;
- struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
- {
- LinearColorF mAmbient;
- MatrixF mTransform;
- F32 mRadius;
- F32 mIntensity;
- bool mDirty;
- Box3F mBounds;
- Point3F mProbePosOffset;
- GFXCubemapHandle mCubemap;
- GFXCubemapHandle mIrradianceCubemap;
- GFXTexHandle *mBRDFTexture;
- /// The priority of this light used for
- /// light and shadow scoring.
- F32 mPriority;
- /// A temporary which holds the score used
- /// when prioritizing lights for rendering.
- F32 mScore;
- bool mIsSkylight;
- /// Whether to render debugging visualizations
- /// for this light.
- bool mDebugRender;
- GFXPrimitiveBufferHandle primBuffer;
- GFXVertexBufferHandle<GFXVertexPC> vertBuffer;
- U32 numPrims;
- U32 numVerts;
- Vector< U32 > numIndicesForPoly;
- enum ProbeShapeType
- {
- Sphere = 0, ///< Sphere shaped
- Box = 1, ///< Box-based shape
- };
- ProbeShapeType mProbeShapeType;
- //Spherical Harmonics data
- LinearColorF mSHTerms[9];
- F32 mSHConstants[5];
- public:
- ProbeRenderInst();
- ~ProbeRenderInst();
- // Copies data passed in from light
- void set(const ProbeRenderInst *probeInfo);
- // Accessors
- const MatrixF& getTransform() const { return mTransform; }
- void setTransform(const MatrixF &xfm) { mTransform = xfm; }
- Point3F getPosition() const { return mTransform.getPosition(); }
- void setPosition(const Point3F &pos) { mTransform.setPosition(pos); }
- VectorF getDirection() const { return mTransform.getForwardVector(); }
- void setDirection(const VectorF &val);
- const LinearColorF& getAmbient() const { return mAmbient; }
- void setAmbient(const LinearColorF &val) { mAmbient = val; }
- void setPriority(F32 priority) { mPriority = priority; }
- F32 getPriority() const { return mPriority; }
- void setScore(F32 score) { mScore = score; }
- F32 getScore() const { return mScore; }
- bool isDebugRenderingEnabled() const { return mDebugRender; }
- void enableDebugRendering(bool value) { mDebugRender = value; }
- // Builds the world to light view projection used for
- // shadow texture and cookie lookups.
- void getWorldToLightProj(MatrixF *outMatrix) const;
- void clear();
- };
- struct ProbeShaderConstants
- {
- bool mInit;
- GFXShaderRef mShader;
- GFXShaderConstHandle* mProbeParamsSC;
- //Reflection Probes
- GFXShaderConstHandle *mProbePositionSC;
- GFXShaderConstHandle *mProbeRadiusSC;
- GFXShaderConstHandle *mProbeBoxMinSC;
- GFXShaderConstHandle *mProbeBoxMaxSC;
- GFXShaderConstHandle *mProbeIsSphereSC;
- GFXShaderConstHandle *mProbeLocalPosSC;
- GFXShaderConstHandle *mProbeCubemapSC;
- GFXShaderConstHandle *mProbeCountSC;
- ProbeShaderConstants();
- ~ProbeShaderConstants();
- void init(GFXShader* buffer);
- void _onShaderReload();
- };
- typedef Map<GFXShader*, ProbeShaderConstants*> ProbeConstantMap;
- class ReflectProbeMatInstance : public MatInstance
- {
- typedef MatInstance Parent;
- protected:
- MaterialParameterHandle * mProbeParamsSC;
- bool mInternalPass;
- GFXStateBlockRef mProjectionState;
- ProcessedShaderMaterial* mShaderMat;
- public:
- ReflectProbeMatInstance(Material &mat) : Parent(mat), mProbeParamsSC(NULL), mInternalPass(false), mProjectionState(NULL) {}
- virtual bool init(const FeatureSet &features, const GFXVertexFormat *vertexFormat);
- virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
- ProcessedShaderMaterial* getProcessedShaderMaterial() { return mShaderMat; }
- };
- //**************************************************************************
- // RenderObjectMgr
- //**************************************************************************
- class RenderProbeMgr : public RenderBinManager
- {
- typedef RenderBinManager Parent;
- struct ReflectProbeMaterialInfo
- {
- ReflectProbeMatInstance *matInstance;
- // { zNear, zFar, 1/zNear, 1/zFar }
- MaterialParameterHandle *zNearFarInvNearFar;
- // Far frustum plane (World Space)
- MaterialParameterHandle *farPlane;
- // Far frustum plane (View Space)
- MaterialParameterHandle *vsFarPlane;
- // -dot( farPlane, eyePos )
- MaterialParameterHandle *negFarPlaneDotEye;
- // Light Parameters
- MaterialParameterHandle *probeLSPos;
- MaterialParameterHandle *probeWSPos;
- MaterialParameterHandle *attenuation;
- MaterialParameterHandle *radius;
- MaterialParameterHandle *useCubemap;
- MaterialParameterHandle *cubemap;
- MaterialParameterHandle *cubeMips;
- MaterialParameterHandle *eyePosWorld;
- MaterialParameterHandle *bbMin;
- MaterialParameterHandle *bbMax;
- MaterialParameterHandle *useSphereMode;
- MaterialParameterHandle *shTerms[9];
- MaterialParameterHandle *shConsts[5];
- MaterialParameterHandle *probeCount;
- ReflectProbeMaterialInfo(const String &matName, const GFXVertexFormat *vertexFormat);
- virtual ~ReflectProbeMaterialInfo();
- void setViewParameters(const F32 zNear,
- const F32 zFar,
- const Point3F &eyePos,
- const PlaneF &farPlane,
- const PlaneF &_vsFarPlane);
- void setProbeParameters(const ProbeRenderInst *probe, const SceneRenderState* renderState, const MatrixF &worldViewOnly);
- };
- enum SpecialProbeTypesEnum
- {
- SkylightProbeType,
- SpecialProbeTypesCount
- };
- Vector<U32> mRegisteredProbes;
- ReflectProbeMaterialInfo* mReflectProbeMaterial;
- GFXShaderConstHandle *numProbesSC;
- GFXShaderConstHandle *probePositionSC;
- GFXShaderConstHandle *probeWorldToObjSC;
- GFXShaderConstHandle *probeBBMinSC;
- GFXShaderConstHandle *probeBBMaxSC;
- GFXShaderConstHandle *probeUseSphereModeSC;
- GFXShaderConstHandle *probeRadiusSC;
- GFXShaderConstHandle *probeAttenuationSC;
- /// The scene graph the light manager is associated with.
- //SceneManager *mSceneManager;
- ProbeConstantMap mConstantLookup;
- GFXShaderRef mLastShader;
- GFXShaderConstBufferRef mLastConstants;
- ProbeShaderConstants* mLastForwardConstants;
- //
- //
- PostEffect* getProbeArrayEffect();
- //
- SimObjectPtr<PostEffect> mProbeArrayEffect;
- protected:
- /// The current active light manager.
- static RenderProbeMgr *smProbeManager;
- typedef GFXVertexPNTT FarFrustumQuadVert;
- GFXVertexBufferHandle<FarFrustumQuadVert> mFarFrustumQuadVerts;
- /// This helper function sets the shader constansts
- /// for the stock 4 light forward lighting code.
- void _update4ProbeConsts(const SceneData &sgData,
- MatrixSet &matSet,
- GFXShaderConstHandle *probePositionSC,
- GFXShaderConstHandle *probeRadiusSC,
- GFXShaderConstHandle *probeBoxMinSC,
- GFXShaderConstHandle *probeBoxMaxSC,
- GFXShaderConstHandle *probeCubemapSC,
- GFXShaderConstHandle *probeIsSphereSC,
- GFXShaderConstHandle *probeLocalPosSC,
- GFXShaderConstBuffer *shaderConsts);
- GFXTextureObject * mBrdfTexture;
- //Array rendering
- U32 mEffectiveProbeCount;
- Vector<Point4F> probePositions;
- Vector<MatrixF> probeWorldToObj;
- Vector<Point4F> probeBBMin;
- Vector<Point4F> probeBBMax;
- Vector<Point4F> probeUseSphereMode;
- Vector<Point4F> probeRadius;
- Vector<Point4F> probeAttenuation;
- Vector<GFXCubemapHandle> cubeMaps;
- Vector<GFXCubemapHandle> irradMaps;
- AlignedArray<Point4F> mProbePositions;
- AlignedArray<Point4F> mProbeBBMin;
- AlignedArray<Point4F> mProbeBBMax;
- AlignedArray<float> mProbeUseSphereMode;
- AlignedArray<float> mProbeRadius;
- AlignedArray<float> mProbeAttenuation;
- GFXCubemapArrayHandle mCubemapArray;
- GFXCubemapArrayHandle mIrradArray;
- public:
- RenderProbeMgr();
- RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);
- // RenderBinMgr
- void _setupStaticParameters();
- void _setupPerFrameParameters(const SceneRenderState *state);
- virtual void addElement(RenderInst *inst);
- virtual void render(SceneRenderState * state);
- virtual void setProbeInfo(ProcessedMaterial *pmat,
- const Material *mat,
- const SceneData &sgData,
- const SceneRenderState *state,
- U32 pass,
- GFXShaderConstBuffer *shaderConsts);
- ProbeShaderConstants* getProbeShaderConstants(GFXShaderConstBuffer* buffer);
- // ConsoleObject
- static void initPersistFields();
- DECLARE_CONOBJECT(RenderProbeMgr);
- /// Returns the active LM.
- static inline RenderProbeMgr* getProbeManager();
- ReflectProbeMaterialInfo* getReflectProbeMaterial();
- void registerProbe(U32 probeIdx);
- void unregisterProbe(U32 probeIdx);
- /// Debug rendering
- static bool smRenderReflectionProbes;
- };
- RenderProbeMgr* RenderProbeMgr::getProbeManager()
- {
- if (smProbeManager == nullptr)
- {
- RenderProbeMgr* probeManager = new RenderProbeMgr();
- smProbeManager = probeManager;
- }
- return smProbeManager;
- }
- #define PROBEMGR RenderProbeMgr::getProbeManager()
- #endif // RENDER_PROBE_MGR_H
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