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assets
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25e9e97c45
Merge pull request #603 from Azaezel/alpha40/assetimportcleanups
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4 лет назад |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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4 лет назад |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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fx
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eb8434c5a4
don't try and sort ribbon particles
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4 лет назад |
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gameBase
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 лет назад |
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lighting
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33e78fd8a8
init reflection probes
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4 лет назад |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sfx
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56b0a0cb85
Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
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4 лет назад |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 лет назад |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 лет назад |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 лет назад |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 лет назад |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 лет назад |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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cameraSpline.h
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a41b28f6b7
safety check
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5 лет назад |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 лет назад |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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convexShape.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 лет назад |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 лет назад |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 лет назад |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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item.cpp
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afb39d398f
code review:
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5 лет назад |
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item.h
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afb39d398f
code review:
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5 лет назад |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 лет назад |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 лет назад |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 лет назад |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 лет назад |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 лет назад |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 лет назад |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 лет назад |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 лет назад |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 лет назад |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 лет назад |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 лет назад |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 лет назад |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 лет назад |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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prefab.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 лет назад |
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prefab.h
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 лет назад |
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projectile.cpp
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55063601e6
* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
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4 лет назад |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 лет назад |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 лет назад |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 лет назад |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigidShape.cpp
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e4d16a8c61
(re) add collision yo noshape.dts
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4 лет назад |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 лет назад |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 лет назад |
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shapeBase.h
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 лет назад |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 лет назад |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 лет назад |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 лет назад |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 лет назад |
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tsStatic.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 лет назад |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 лет назад |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 лет назад |