Brian Roberts 25e9e97c45 Merge pull request #603 from Azaezel/alpha40/assetimportcleanups 4 лет назад
..
assets 25e9e97c45 Merge pull request #603 from Azaezel/alpha40/assetimportcleanups 4 лет назад
decal 0bf97ad2c8 decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) 4 лет назад
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
fx eb8434c5a4 don't try and sort ribbon particles 4 лет назад
gameBase 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 лет назад
lighting 33e78fd8a8 init reflection probes 4 лет назад
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 лет назад
sfx 56b0a0cb85 Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage. 4 лет назад
turret fabd5864fa uninitialized variables-t3d 5 лет назад
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 лет назад
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 лет назад
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 лет назад
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 лет назад
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 лет назад
cameraSpline.h a41b28f6b7 safety check 5 лет назад
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
convexShape.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 лет назад
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 лет назад
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 лет назад
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
item.cpp afb39d398f code review: 5 лет назад
item.h afb39d398f code review: 5 лет назад
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
lightBase.cpp 6ade6f08ce Updated Assimp 5 лет назад
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 лет назад
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 лет назад
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 лет назад
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 лет назад
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 лет назад
notesObject.cpp 5de19404d9 mac compile fixes 5 лет назад
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 лет назад
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 лет назад
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 лет назад
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
portal.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
prefab.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 лет назад
prefab.h adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 лет назад
projectile.cpp 55063601e6 * [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles. 4 лет назад
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 лет назад
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 лет назад
resource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 лет назад
rigid.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigidShape.cpp e4d16a8c61 (re) add collision yo noshape.dts 4 лет назад
rigidShape.h d1cc5964c4 fix GCC compile 5 лет назад
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 лет назад
shapeBase.h 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 лет назад
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 лет назад
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 лет назад
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 лет назад
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 лет назад
tsStatic.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 лет назад
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 лет назад
zone.h dbf34df71d select within zone pushbutton 6 лет назад