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T3D
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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4 mesi fa |
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Verve
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89b0c7f73b
Console Refactor
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2 anni fa |
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afx
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e8ccb3443a
try to load shapes during preload
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5 mesi fa |
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app
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8c812cb448
initial commit
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7 mesi fa |
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assets
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fc9f221ac0
Prepend symbol for image files
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6 mesi fa |
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cinterface
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87c6884433
Expose SimObjectPtr C-API functions using EngineAPI
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2 anni fa |
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collision
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25d6ee5372
backup
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1 anno fa |
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console
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50f74368b3
various fixes around preview assets and imageassets text field
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6 mesi fa |
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core
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2c15877d5a
add extra safeties to safe_delete macros
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6 mesi fa |
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environment
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96134e12ad
adress odd water values
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5 mesi fa |
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forest
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ff2a4daa9f
Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected
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4 mesi fa |
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gfx
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8d38fa0bc4
gl side mip sanity clamps
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4 mesi fa |
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gui
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c2a46e4b45
Make sure to actually remove the signal registration too
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4 mesi fa |
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i18n
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89b0c7f73b
Console Refactor
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2 anni fa |
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lighting
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59c52fc94c
Fix for bug reported by Rod
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11 mesi fa |
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main
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aeea20f078
mem report cleanups
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7 mesi fa |
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materials
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 mesi fa |
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math
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f24e9f5195
Update mathTypes.cpp
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7 mesi fa |
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module
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46f6f6a9da
Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order
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1 anno fa |
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navigation
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f691188f74
tools build requirements
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5 mesi fa |
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persistence
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b36ec14194
add typeS16
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10 mesi fa |
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platform
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4a1019619f
Update platformMemory.cpp
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7 mesi fa |
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platformMac
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9bc06f0887
main dir
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2 anni fa |
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platformPOSIX
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4ae888e4f8
Update POSIXFileio.cpp
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2 anni fa |
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platformSDL
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05a083ca6f
Merge pull request #1234 from marauder2k9-torque/virtuals-override
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1 anno fa |
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platformWin32
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d8315267e8
clear utf16 cache
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7 mesi fa |
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platformX11
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247b12e795
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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4 anni fa |
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platformX86UNIX
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a24149ba3b
* Adjustment: Tweak the include paths for platformPOSIX.h.
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4 anni fa |
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postFx
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022f8d1732
set GFXTextureManager::_validateTexParams to respect sen mipcaps
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4 mesi fa |
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renderInstance
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ddac695252
unintialized variable cleanups
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7 mesi fa |
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scene
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8f856dd7cd
build fixes missed by copy over
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7 mesi fa |
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sfx
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fcd2d38deb
further validator cleanups
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9 mesi fa |
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shaderGen
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050d704e77
requirements for windDeformation unified featuer
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6 mesi fa |
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sim
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5ab2419826
more stringtable leveraging
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7 mesi fa |
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sqlite
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0780cac6c8
Fix for build
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3 anni fa |
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terrain
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 mesi fa |
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testing
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78667ca43f
Update ScriptTest.cpp
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7 mesi fa |
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ts
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03c99f845b
fix crash with unclean exit
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5 mesi fa |
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util
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5c701fe09e
file write clarifications
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1 anno fa |
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windowManager
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 anni fa |
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CMakeLists.txt
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8c663a19a5
generalized ai subsystem wipwork
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8 mesi fa |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |