JeffR ff2a4daa9f Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 4 mesi fa
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T3D 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 4 mesi fa
Verve 89b0c7f73b Console Refactor 2 anni fa
afx e8ccb3443a try to load shapes during preload 5 mesi fa
app 8c812cb448 initial commit 7 mesi fa
assets fc9f221ac0 Prepend symbol for image files 6 mesi fa
cinterface 87c6884433 Expose SimObjectPtr C-API functions using EngineAPI 2 anni fa
collision 25d6ee5372 backup 1 anno fa
console 50f74368b3 various fixes around preview assets and imageassets text field 6 mesi fa
core 2c15877d5a add extra safeties to safe_delete macros 6 mesi fa
environment 96134e12ad adress odd water values 5 mesi fa
forest ff2a4daa9f Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected 4 mesi fa
gfx 8d38fa0bc4 gl side mip sanity clamps 4 mesi fa
gui c2a46e4b45 Make sure to actually remove the signal registration too 4 mesi fa
i18n 89b0c7f73b Console Refactor 2 anni fa
lighting 59c52fc94c Fix for bug reported by Rod 11 mesi fa
main aeea20f078 mem report cleanups 7 mesi fa
materials f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 mesi fa
math f24e9f5195 Update mathTypes.cpp 7 mesi fa
module 46f6f6a9da Added field to ModuleDefinition for priority, which can be used to process/sort them in priority order 1 anno fa
navigation f691188f74 tools build requirements 5 mesi fa
persistence b36ec14194 add typeS16 10 mesi fa
platform 4a1019619f Update platformMemory.cpp 7 mesi fa
platformMac 9bc06f0887 main dir 2 anni fa
platformPOSIX 4ae888e4f8 Update POSIXFileio.cpp 2 anni fa
platformSDL 05a083ca6f Merge pull request #1234 from marauder2k9-torque/virtuals-override 1 anno fa
platformWin32 d8315267e8 clear utf16 cache 7 mesi fa
platformX11 247b12e795 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 4 anni fa
platformX86UNIX a24149ba3b * Adjustment: Tweak the include paths for platformPOSIX.h. 4 anni fa
postFx 022f8d1732 set GFXTextureManager::_validateTexParams to respect sen mipcaps 4 mesi fa
renderInstance ddac695252 unintialized variable cleanups 7 mesi fa
scene 8f856dd7cd build fixes missed by copy over 7 mesi fa
sfx fcd2d38deb further validator cleanups 9 mesi fa
shaderGen 050d704e77 requirements for windDeformation unified featuer 6 mesi fa
sim 5ab2419826 more stringtable leveraging 7 mesi fa
sqlite 0780cac6c8 Fix for build 3 anni fa
terrain 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 mesi fa
testing 78667ca43f Update ScriptTest.cpp 7 mesi fa
ts 03c99f845b fix crash with unclean exit 5 mesi fa
util 5c701fe09e file write clarifications 1 anno fa
windowManager 2b295fb7f0 rest of virtuals removed 1 anno fa
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 anni fa
CMakeLists.txt 8c663a19a5 generalized ai subsystem wipwork 8 mesi fa
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 anni fa