| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "console/compiler.h"#include "console/consoleInternal.h"#include "console/engineAPI.h"#include "core/util/tDictionary.h"#include "core/strings/stringFunctions.h"#include "app/mainLoop.h"#include "windowManager/platformWindow.h"#include "windowManager/platformWindowMgr.h"#ifdef TORQUE_OS_WIN#include "windowManager/win32/win32Window.h"#include "windowManager/win32/winDispatch.h"extern void createFontInit(void);extern void createFontShutdown(void);   #endif#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )   extern S32 CreateMiniDump(LPEXCEPTION_POINTERS ExceptionInfo);#endifstatic HashTable<StringTableEntry,StringTableEntry> gSecureScript;extern bool LinkConsoleFunctions;extern "C" {   // reset the engine, unloading any current level and returning to the main menu	void torque_reset()	{		Con::evaluate("disconnect();");	}   // initialize Torque 3D including argument handling	S32 torque_engineinit(S32 argc, const char **argv)	{#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )      __try {#endif		LinkConsoleFunctions = true;#if !defined(TORQUE_OS_XENON) && !defined(TORQUE_OS_PS3) && defined(_MSC_VER)		createFontInit();#endif		// Initialize the subsystems.		StandardMainLoop::init();		// Handle any command line args.		if(!StandardMainLoop::handleCommandLine(argc, argv))		{			Platform::AlertOK("Error", "Failed to initialize game, shutting down.");			return false;		}#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )      }		__except( CreateMiniDump(GetExceptionInformation()) )		{			_exit(0);		}#endif      return true;	}   // tick Torque 3D's main loop	S32 torque_enginetick()	{#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )      __try {#endif		bool ret = StandardMainLoop::doMainLoop();       return ret;#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )      }		__except( CreateMiniDump(GetExceptionInformation()) )		{			_exit(0);		}#endif      	}	S32 torque_getreturnstatus()	{		return StandardMainLoop::getReturnStatus();	}   // signal an engine shutdown (as with the quit(); console command)	void torque_enginesignalshutdown()	{		Con::evaluate("quit();");	}   // shutdown the engine	S32 torque_engineshutdown()	{#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )      __try {#endif		// Clean everything up.		StandardMainLoop::shutdown();#if !defined(TORQUE_OS_XENON) && !defined(TORQUE_OS_PS3) && defined(_MSC_VER)		createFontShutdown();#endif#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )      }		__except( CreateMiniDump(GetExceptionInformation()) )		{			_exit(0);		}#endif		// Return.  		return true;	}	bool torque_isdebugbuild()	{#ifdef _DEBUG		return true;#else		return false;#endif	}	S32 torque_getconsolebool(const char* name)	{		return Con::getBoolVariable(name);	}	void torque_setconsolebool(const char* name, bool value)	{		Con::setBoolVariable(name, value);	}	static char* gExecutablePath = NULL;	const char* torque_getexecutablepath()	{		return gExecutablePath;	} 	void torque_setexecutablepath(const char* directory)	{		gExecutablePath = new char[strlen(directory)+1];		strcpy(gExecutablePath, directory);	}    // set Torque 3D into web deployment mode (disable fullscreen exlusive mode, etc)	void torque_setwebdeployment()	{		Platform::setWebDeployment(true);	}   // Get a console variable	const char* torque_getvariable(const char* name)	{		return Con::getVariable(StringTable->insert(name));	}   // Set a console variable	void torque_setvariable(const char* name, const char* value)	{		Con::setVariable(StringTable->insert(name), StringTable->insert(value));	}	static Namespace::Entry* GetEntry(const char* nameSpace, const char* name)                                          	{		Namespace* ns = NULL;		if (!nameSpace || !dStrlen(nameSpace))			ns = Namespace::mGlobalNamespace;		else		{			nameSpace = StringTable->insert(nameSpace);			ns = Namespace::find(nameSpace); //can specify a package here, maybe need, maybe not		}		if (!ns)			return NULL;		name = StringTable->insert(name);		Namespace::Entry* entry = ns->lookupRecursive(name);		return entry;	}   // Export a function to the Torque 3D console system which matches the StringCallback function prototype   // specify the nameSpace, functionName, usage, min and max arguments 	void torque_exportstringcallback(StringCallback cb, const char *nameSpace, const char *funcName, const char* usage,  S32 minArgs, S32 maxArgs)	{		if (!nameSpace || !dStrlen(nameSpace))			Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);		else			Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);	}	void torque_callvoidfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)	{		Namespace::Entry* entry = GetEntry(nameSpace, name);		if (!entry)			return;		StringStackConsoleWrapper args(argc, argv);		entry->cb.mVoidCallbackFunc(NULL, args.count(), args);	}	F32 torque_callfloatfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)	{		Namespace::Entry* entry = GetEntry(nameSpace, name);		if (!entry)			return 0.0f;		StringStackConsoleWrapper args(argc, argv);		return entry->cb.mFloatCallbackFunc(NULL, args.count(), args);	}	S32 torque_callintfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)	{		Namespace::Entry* entry = GetEntry(nameSpace, name);		if (!entry)			return 0;		StringStackConsoleWrapper args(argc, argv);		return entry->cb.mIntCallbackFunc(NULL, args.count(), args);	}	const char * torque_callstringfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)	{		Namespace::Entry* entry = GetEntry(nameSpace, name);		if (!entry)			return "";		StringStackConsoleWrapper args(argc, argv);		return entry->cb.mStringCallbackFunc(NULL, args.count(), args);	}	bool torque_callboolfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)	{		Namespace::Entry* entry = GetEntry(nameSpace, name);		if (!entry)			return false;		StringStackConsoleWrapper args(argc, argv);		return entry->cb.mBoolCallbackFunc(NULL, args.count(), args);	}	const char * torque_callscriptfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)	{		Namespace::Entry* entry = GetEntry(nameSpace, name);		if (!entry)			return "";		if(!entry->mFunctionOffset)			return "";		StringStackConsoleWrapper args(argc, argv);		const char* ret = entry->mCode->exec(entry->mFunctionOffset, StringTable->insert(name), entry->mNamespace, args.count(), args, false, entry->mPackage);		if (!ret || !dStrlen(ret))			return "";		return ret;	}   // Call a TorqueScript console function that has been marked as secure	const char* torque_callsecurefunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)	{		static const char* invalidChars = "()=:{}";		String s = nameSpace;		s += "::";		s += name;		s = String::ToUpper(s);		if (!gSecureScript.count(StringTable->insert(s.c_str())))		{			Con::warnf("\nAttempt to call insecure script: %s\n", s.c_str());			return "";		}		// scan through for invalid characters		for (S32 i = 0; i < argc ; i++)			for (S32 j = 0; j < dStrlen(invalidChars) ; j++)				for (S32 k = 0; k < dStrlen(argv[i]); k++)					if (invalidChars[j] == argv[i][k])					{						Con::warnf("\nInvalid parameter passed to secure script: %s, %s\n", s.c_str(), argv[i]);						return "";					}					Namespace::Entry* entry = GetEntry(nameSpace, name);					if (!entry)						return "";					static char returnBuffer[32];					switch(entry->mType)					{					case Namespace::Entry::ConsoleFunctionType:						return torque_callscriptfunction(nameSpace, name, argc, argv);					case Namespace::Entry::StringCallbackType:						return torque_callstringfunction(nameSpace, name, argc, argv);					case Namespace::Entry::IntCallbackType:						dSprintf(returnBuffer, sizeof(returnBuffer), "%d", torque_callintfunction(nameSpace, name, argc, argv));						return returnBuffer;					case Namespace::Entry::FloatCallbackType:						dSprintf(returnBuffer, sizeof(returnBuffer), "%g", torque_callfloatfunction(nameSpace, name, argc, argv));						return returnBuffer;					case Namespace::Entry::VoidCallbackType:						torque_callvoidfunction(nameSpace, name, argc, argv);						return "";					case Namespace::Entry::BoolCallbackType:						dSprintf(returnBuffer, sizeof(returnBuffer), "%d", (U32) torque_callboolfunction(nameSpace, name, argc, argv));						return returnBuffer;					};					return "";	}   // Set a TorqueScript console function as secure and available for JavaScript via the callScript plugin method	void torque_addsecurefunction(const char* nameSpace, const char* fname)	{		String s = nameSpace;		s += "::";		s += fname;		s = String::ToUpper(s);		gSecureScript.insertEqual(StringTable->insert(s.c_str()), StringTable->insert(s.c_str()));	}   // Evaluate arbitrary TorqueScript (ONLY CALL torque_evaluate FROM TRUSTED CODE!!!)	const char* torque_evaluate(const char* code)	{		return Con::evaluate(code);	}   // resize the Torque 3D child window to the specified width and height	void torque_resizewindow(S32 width, S32 height)	{		if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())			PlatformWindowManager::get()->getFirstWindow()->setSize(Point2I(width,height));	}#if defined(TORQUE_OS_WIN) && !defined(TORQUE_SDL)   // retrieve the hwnd of our render window   void* torque_gethwnd()   {      if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())      {         Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();         return (void *) w->getHWND();      }      return NULL;   }   // directly add a message to the Torque 3D event queue, bypassing the Windows event queue   // this is useful in the case of the IE plugin, where we are hooking into an application    // level message, and posting to the windows queue would cause a hang   void torque_directmessage(U32 message, U32 wparam, U32 lparam)   {      if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())      {         Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();         Dispatch(DelayedDispatch,w->getHWND(),message,wparam,lparam);      }         }   #endif}// This function is solely to test the TorqueScript <-> Javascript binding// By default, it is marked as secure by the web plugins and then can be called from// Javascript on the web page to ensure that function calls across the language// boundry are working with arguments and return valuesDefineConsoleFunction( testJavaScriptBridge, const char *, (const char* arg1, const char* arg2, const char* arg3), , "testBridge(arg1, arg2, arg3)"){	S32 failed = 0;		if (dStrcmp(arg1,"one"))			failed = 2;		if (dStrcmp(arg2,"two"))			failed = 2;		if (dStrcmp(arg3,"three"))			failed = 2;		//attempt to call from TorqueScript -> JavaScript	const char* jret = Con::evaluate("JS::bridgeCallback(\"one\",\"two\",\"three\");");	if (dStrcmp(jret,"42"))		failed = 3;	static const U32 bufSize = 256;	char *ret = Con::getReturnBuffer(bufSize);	dSprintf(ret, bufSize, "%i", failed);	return ret;}
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