| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "collision/vertexPolyList.h"VertexPolyList::VertexPolyList(){   VECTOR_SET_ASSOCIATION(mVertexList);   mVertexList.reserve(100);   mCurrObject       = NULL;   mBaseMatrix       = MatrixF::Identity;   mMatrix           = MatrixF::Identity;   mTransformMatrix  = MatrixF::Identity;   mScale.set(1.0f, 1.0f, 1.0f);   mPlaneTransformer.setIdentity();   mInterestNormalRegistered = false;}void VertexPolyList::clear(){   mVertexList.clear();}const PlaneF& VertexPolyList::getIndexedPlane(const U32 index){   static const PlaneF dummy( 0, 0, 0, -1 );   return dummy;}U32 VertexPolyList::addPoint( const Point3F &p ){   // Apply the transform   Point3F tp = p * mScale;   mMatrix.mulP( tp );   Vector<Point3F>::iterator iter = mVertexList.begin();   for ( ; iter != mVertexList.end(); iter++ )   {      if ( iter->equal( tp ) )         return iter - mVertexList.begin();   }   mVertexList.push_back( tp );   return mVertexList.size() - 1;}
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