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| //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "tinyxml/tinyxml.h"//-----------------------------------------------------------------------------// Console implementation of STL map.//-----------------------------------------------------------------------------#include "core/frameAllocator.h"#include "console/simBase.h"#include "console/consoleInternal.h"#include "console/SimXMLDocument.h"#include "console/engineAPI.h"IMPLEMENT_CONOBJECT(SimXMLDocument);ConsoleDocClass( SimXMLDocument,   "@brief File I/O object used for creating, reading, and writing XML documents.\n\n"   "A SimXMLDocument is a container of various XML nodes.  The Document level may contain "   "a header (sometimes called a declaration), comments and child Elements.  Elements may "   "contain attributes, data (or text) and child Elements.\n\n"   "You build new Elements using addNewElement().  This makes the new Element the current "   "one you're working with.  You then use setAttribute() to add attributes to the Element.  "   "You use addData() or addText() to write to the text area of an Element."   "@tsexample\n"   "// Thanks to Rex Hiebert for this example\n"   "// Given the following XML\n"   "<?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"   "<DataTables>\n"   "  <table tableName=\"2DShapes\">\n"   "     <rec id=\"1\">Triangle</rec>\n"   "     <rec id=\"2\">Square</rec>\n"   "     <rec id=\"3\">Circle</rec>\n"   "  </table>\n"   "  <table tableName=\"3DShapes\">\n"   "     <rec id=\"1\">Pyramid</rec>\n"   "     <rec id=\"2\">Cube</rec>\n"   "     <rec id=\"3\">Sphere</rec>\n"   "  </table>\n"   "</DataTables>\n\n"   "// Using SimXMLDocument by itself\n"   "function readXmlExample(%filename)\n"   "{\n"   "   %xml = new SimXMLDocument() {};\n"   "   %xml.loadFile(%filename);\n\n"        "   %xml.pushChildElement(\"DataTables\");\n"   "   %xml.pushFirstChildElement(\"table\");\n"   "   while(true)\n"   "   {\n"   "    echo(\"TABLE:\" SPC %xml.attribute(\"tableName\"));\n"   "    %xml.pushFirstChildElement(\"rec\");\n"   "    while (true)\n"   "    {\n"   "      %id = %xml.attribute(\"id\");\n"   "      %desc = %xml.getData();\n"   "      echo(\"  Shape\" SPC %id SPC %desc);\n"   "      if (!%xml.nextSiblingElement(\"rec\")) break;\n"   "    }\n"   "    %xml.popElement();\n"   "    if (!%xml.nextSiblingElement(\"table\")) break;\n"   "   }\n"   "}\n\n"   "// Thanks to Scott Peal for this example\n"   "// Using FileObject in conjunction with SimXMLDocument\n"   "// This example uses an XML file with a format of:\n"   "// <Models>\n"   "//    <Model category=\"\" name=\"\" path=\"\" />\n"   "// </Models>\n"   "function getModelsInCatagory()\n"   "{\n"   "   %file = \"./Catalog.xml\";\n"   "   %fo = new FileObject();\n"   "   %text = \"\";\n\n"   "   if(%fo.openForRead(%file))\n"   "   {\n"   "    while(!%fo.isEOF())\n"   "    {\n"   "      %text = %text @ %fo.readLine();\n"   "      if (!%fo.isEOF()) %text = %text @ \"\\n\";\n"   "    }\n"   "   }\n"   "   else\n"   "   {\n"   "    echo(\"Unable to locate the file: \" @ %file);\n"   "   }\n\n"   "   %fo.delete();\n\n"   "   %xml = new SimXMLDocument() {};\n"   "   %xml.parse(%text);\n"   "   // \"Get\" inside of the root element, \"Models\".\n"   "   %xml.pushChildElement(0);\n\n"   "   // \"Get\" into the first child element\n"   "   if (%xml.pushFirstChildElement(\"Model\"))\n"   "   {\n"   "    while (true)\n"   "    {\n"   "      // \n"   "      //  Here, i read the element's attributes.\n"   "      //  You might want to save these values in an array or call the %xml.getElementValue()\n"   "      //  if you have a different XML structure.\n\n"   "      %catagory = %xml.attribute(\"catagory\");\n"   "      %name = %xml.attribute(\"name\");\n"   "      %path = %xml.attribute(\"path\");\n\n"   "      // now, read the next \"Model\"\n"   "      if (!%xml.nextSiblingElement(\"Model\")) break;\n"   "    }\n"   "   }\n"   "}\n"   "@endtsexample\n\n"   "@note SimXMLDocument is a wrapper around TinyXml, a standard XML library.  If you're familiar "   "with its concepts, you'll find they also apply here.\n\n"   "@see FileObject\n\n"   "@ingroup FileSystem\n");// -----------------------------------------------------------------------------// Constructor.// -----------------------------------------------------------------------------SimXMLDocument::SimXMLDocument():m_qDocument(0),m_CurrentAttribute(0){}// -----------------------------------------------------------------------------// Destructor.// -----------------------------------------------------------------------------SimXMLDocument::~SimXMLDocument(){}// -----------------------------------------------------------------------------// Included for completeness.// -----------------------------------------------------------------------------bool SimXMLDocument::processArguments(S32 argc, ConsoleValueRef *argv){   return argc == 0;}// -----------------------------------------------------------------------------// Script constructor.// -----------------------------------------------------------------------------bool SimXMLDocument::onAdd(){   if(!Parent::onAdd())   {      return false;   }   if(!m_qDocument)   {      m_qDocument = new TiXmlDocument();   }   return true;}// -----------------------------------------------------------------------------// Script destructor.// -----------------------------------------------------------------------------void SimXMLDocument::onRemove(){   Parent::onRemove();   if(m_qDocument)   {      m_qDocument->Clear();      delete(m_qDocument);   }}// -----------------------------------------------------------------------------// Initialize peristent fields (datablocks).// -----------------------------------------------------------------------------void SimXMLDocument::initPersistFields(){   Parent::initPersistFields();}// -----------------------------------------------------------------------------// Set this to default state at construction.// -----------------------------------------------------------------------------void SimXMLDocument::reset(void){   m_qDocument->Clear();   m_paNode.clear();   m_CurrentAttribute = 0;}DefineEngineMethod( SimXMLDocument, reset, void, (),,   "@brief Set this document to its default state.\n\n"      "Clears all Elements from the documents.  Equivalent to using clear()\n\n"      "@see clear()"){   object->reset();}// -----------------------------------------------------------------------------// Get true if file loads successfully.// -----------------------------------------------------------------------------bool SimXMLDocument::loadFile(const char* rFileName){   reset();   return m_qDocument->LoadFile(rFileName);}DefineEngineMethod( SimXMLDocument, loadFile, bool, ( const char* fileName ),,   "@brief Load in given filename and prepare it for use.\n\n"   "@note Clears the current document's contents.\n\n"   "@param fileName Name and path of XML document\n"   "@return True if the file was loaded successfully."){   return object->loadFile( fileName );}// -----------------------------------------------------------------------------// Get true if file saves successfully.// -----------------------------------------------------------------------------bool SimXMLDocument::saveFile(const char* rFileName){   return m_qDocument->SaveFile( rFileName );}// -----------------------------------------------------------------------------// Get true if file saves successfully to string.// -----------------------------------------------------------------------------bool SimXMLDocument::saveToString(String& str){   TiXmlPrinter printer;   bool ret = m_qDocument->Accept( &printer );   if (ret)      str = printer.CStr();   return ret;}DefineEngineMethod( SimXMLDocument, saveFile, bool, ( const char* fileName ),,   "@brief Save document to the given file name.\n\n"   "@param fileName Path and name of XML file to save to.\n"   "@return True if the file was successfully saved."){   return object->saveFile( fileName );}// -----------------------------------------------------------------------------// Get true if XML text parses correctly.// -----------------------------------------------------------------------------S32 SimXMLDocument::parse(const char* rText){   reset();   m_qDocument->Parse( rText );   return 1;}DefineEngineMethod( SimXMLDocument, parse, void, ( const char* xmlString ),,   "@brief Create a document from a XML string.\n\n"   "@note Clears the current document's contents.\n\n"   "@param xmlString Valid XML to parse and store as a document."){   object->parse( xmlString );}// -----------------------------------------------------------------------------// Clear contents of XML document.// -----------------------------------------------------------------------------void SimXMLDocument::clear(void){   reset();}DefineEngineMethod( SimXMLDocument, clear, void, (),,   "@brief Set this document to its default state.\n\n"      "Clears all Elements from the documents.  Equivalent to using reset()\n\n"      "@see reset()"){   object->clear();}// -----------------------------------------------------------------------------// Get error description of XML document.// -----------------------------------------------------------------------------const char* SimXMLDocument::getErrorDesc(void) const{   if(!m_qDocument)   {      return StringTable->insert("No document");   }   return m_qDocument->ErrorDesc();}DefineEngineMethod( SimXMLDocument, getErrorDesc, const char*, (),,   "@brief Get last error description.\n\n"   "@return A string of the last error message."){   return object->getErrorDesc();}// -----------------------------------------------------------------------------// Clear error description of this.// -----------------------------------------------------------------------------void SimXMLDocument::clearError(void){   m_qDocument->ClearError();}DefineEngineMethod( SimXMLDocument, clearError, void, (),,   "@brief Clear the last error description.\n\n"){   object->clearError();}// -----------------------------------------------------------------------------// Get true if first child element was successfully pushed onto stack.// -----------------------------------------------------------------------------bool SimXMLDocument::pushFirstChildElement(const char* rName){   // Clear the current attribute pointer   m_CurrentAttribute = 0;   // Push the first element found under the current element of the given name   TiXmlElement* pElement;   if(!m_paNode.empty())   {      const S32 iLastElement = m_paNode.size() - 1;      TiXmlElement* pNode = m_paNode[iLastElement];      if(!pNode)      {         return false;      }      pElement = pNode->FirstChildElement(rName);   }   else   {      if(!m_qDocument)      {         return false;      }      pElement = m_qDocument->FirstChildElement(rName);   }   if(!pElement)   {      return false;   }   m_paNode.push_back(pElement);   return true;}DefineEngineMethod( SimXMLDocument, pushFirstChildElement, bool, ( const char* name ),,   "@brief Push the first child Element with the given name onto the stack, making it the current Element.\n\n"   "@param name String containing name of the child Element.\n"   "@return True if the Element was found and made the current one.\n"   "@tsexample\n"   "// Using the following test.xml file as an example:\n"   "// <?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"   "// <NewElement>Some text</NewElement>\n\n"   "// Load in the file\n"   "%x = new SimXMLDocument();\n"   "%x.loadFile(\"test.xml\");\n\n"   "// Make the first Element the current one\n"   "%x.pushFirstChildElement(\"NewElement\");\n\n"   "// Store the current Element's text ('Some text' in this example)\n"   "// into 'result'\n"   "%result = %x.getText();\n"   "echo( %result );\n"   "@endtsexample\n\n"){   return object->pushFirstChildElement( name );}// -----------------------------------------------------------------------------// Get true if first child element was successfully pushed onto stack.// -----------------------------------------------------------------------------bool SimXMLDocument::pushChildElement(S32 index){   // Clear the current attribute pointer   m_CurrentAttribute = 0;   // Push the first element found under the current element of the given name   TiXmlElement* pElement;   if(!m_paNode.empty())   {      const S32 iLastElement = m_paNode.size() - 1;      TiXmlElement* pNode = m_paNode[iLastElement];      if(!pNode)      {         return false;      }      pElement = pNode->FirstChildElement();      for( S32 i = 0; i < index; i++ )      {         if( !pElement )            return false;         pElement = pElement->NextSiblingElement();      }   }   else   {      if(!m_qDocument)      {         return false;      }      pElement = m_qDocument->FirstChildElement();      for( S32 i = 0; i < index; i++ )      {         if( !pElement )            return false;         pElement = pElement->NextSiblingElement();      }   }   if(!pElement)   {      return false;   }   m_paNode.push_back(pElement);   return true;}DefineEngineMethod( SimXMLDocument, pushChildElement, bool, ( S32 index ),,   "@brief Push the child Element at the given index onto the stack, making it the current one.\n\n"   "@param index Numerical index of Element being pushed."   "@return True if the Element was found and made the current one.\n"){   return object->pushChildElement( index );}// -----------------------------------------------------------------------------// Convert top stack element into its next sibling element.// -----------------------------------------------------------------------------bool SimXMLDocument::nextSiblingElement(const char* rName){   // Clear the current attribute pointer   m_CurrentAttribute = 0;   // Attempt to find the next sibling element   if(m_paNode.empty())   {      return false;   }   const S32 iLastElement = m_paNode.size() - 1;   TiXmlElement*& pElement = m_paNode[iLastElement];   if(!pElement)   {      return false;   }   pElement = pElement->NextSiblingElement(rName);   if(!pElement)   {      return false;   }   return true;}DefineEngineMethod( SimXMLDocument, nextSiblingElement, bool, ( const char* name ),,   "@brief Put the next sibling Element with the given name on the stack, making it the current one.\n\n"   "@param name String containing name of the next sibling."   "@return True if the Element was found and made the current one.\n"){   return object->nextSiblingElement( name );}// -----------------------------------------------------------------------------// Get element value if it exists.  Used to extract a text node from the element.// for example.// -----------------------------------------------------------------------------const char* SimXMLDocument::elementValue(){   if(m_paNode.empty())   {      return StringTable->EmptyString();   }   const S32 iLastElement = m_paNode.size() - 1;   TiXmlElement* pNode = m_paNode[iLastElement];   if(!pNode)   {      return StringTable->EmptyString();   }   return pNode->Value();}DefineEngineMethod( SimXMLDocument, elementValue, const char*, (),,   "@brief Get the Element's value if it exists.\n\n"   "Usually returns the text from the Element.\n"   "@return The value from the Element, or an empty string if none is found."){   return object->elementValue();}// -----------------------------------------------------------------------------// Pop last element off of stack.// -----------------------------------------------------------------------------void SimXMLDocument::popElement(void){   m_paNode.pop_back();}DefineEngineMethod( SimXMLDocument, popElement, void, (),,   "@brief Pop the last Element off the stack.\n\n"){   object->popElement();}// -----------------------------------------------------------------------------// Get attribute value if it exists.// -----------------------------------------------------------------------------const char* SimXMLDocument::attribute(const char* rAttribute){   if(m_paNode.empty())   {      return StringTable->EmptyString();   }   const S32 iLastElement = m_paNode.size() - 1;   TiXmlElement* pNode = m_paNode[iLastElement];   if(!pNode)   {      return StringTable->EmptyString();   }   if(!pNode->Attribute(rAttribute))   {      return StringTable->EmptyString();   }   return pNode->Attribute(rAttribute);}DefineEngineMethod( SimXMLDocument, attribute, const char*, ( const char* attributeName ),,   "@brief Get a string attribute from the current Element on the stack.\n\n"   "@param attributeName Name of attribute to retrieve.\n"   "@return The attribute string if found.  Otherwise returns an empty string.\n"){   return object->attribute( attributeName );}// These two methods don't make a lot of sense the way TS works.  Leaving them in for backwards-compatibility.DefineConsoleMethod( SimXMLDocument, attributeF32, F32, (const char * attributeName), , "(string attributeName)"   "@brief Get float attribute from the current Element on the stack.\n\n"   "@param attributeName Name of attribute to retrieve.\n"   "@return The value of the given attribute in the form of a float.\n"   "@deprecated Use attribute()."){   return dAtof( object->attribute( attributeName ) );}DefineConsoleMethod(SimXMLDocument, attributeS32, S32, (const char * attributeName), , "(string attributeName)"   "@brief Get int attribute from the current Element on the stack.\n\n"   "@param attributeName Name of attribute to retrieve.\n"   "@return The value of the given attribute in the form of an integer.\n"   "@deprecated Use attribute()."){   return dAtoi( object->attribute( attributeName ) );}// -----------------------------------------------------------------------------// Get true if given attribute exists.// -----------------------------------------------------------------------------bool SimXMLDocument::attributeExists(const char* rAttribute){   if(m_paNode.empty())   {      return false;   }   const S32 iLastElement = m_paNode.size() - 1;   TiXmlElement* pNode = m_paNode[iLastElement];   if(!pNode)   {      return false;   }   if(!pNode->Attribute(rAttribute))   {      return false;   }   return true;}DefineEngineMethod( SimXMLDocument, attributeExists, bool, ( const char* attributeName ),,   "@brief Tests if the requested attribute exists.\n\n"   "@param attributeName Name of attribute being queried for.\n\n"   "@return True if the attribute exists."){   return object->attributeExists( attributeName );}// -----------------------------------------------------------------------------// Obtain the name of the current element's first attribute// -----------------------------------------------------------------------------const char* SimXMLDocument::firstAttribute(){   // Get the current element   if(m_paNode.empty())   {      return StringTable->EmptyString();   }   const S32 iLastElement = m_paNode.size() - 1;   TiXmlElement* pNode = m_paNode[iLastElement];   if(!pNode)   {      return StringTable->EmptyString();   }   // Gets its first attribute, if any   m_CurrentAttribute = pNode->FirstAttribute();   if(!m_CurrentAttribute)   {      return StringTable->EmptyString();   }   return m_CurrentAttribute->Name();}DefineEngineMethod( SimXMLDocument, firstAttribute, const char*, (),,   "@brief Obtain the name of the current Element's first attribute.\n\n"   "@return String containing the first attribute's name, or an empty string if none is found.\n\n"   "@see nextAttribute()\n"   "@see lastAttribute()\n"   "@see prevAttribute()"){   return object->firstAttribute();}// -----------------------------------------------------------------------------// Obtain the name of the current element's last attribute// -----------------------------------------------------------------------------const char* SimXMLDocument::lastAttribute(){   // Get the current element   if(m_paNode.empty())   {      return StringTable->EmptyString();   }   const S32 iLastElement = m_paNode.size() - 1;   TiXmlElement* pNode = m_paNode[iLastElement];   if(!pNode)   {      return StringTable->EmptyString();   }   // Gets its last attribute, if any   m_CurrentAttribute = pNode->LastAttribute();   if(!m_CurrentAttribute)   {      return StringTable->EmptyString();   }   return m_CurrentAttribute->Name();}DefineEngineMethod( SimXMLDocument, lastAttribute, const char*, (),,   "@brief Obtain the name of the current Element's last attribute.\n\n"   "@return String containing the last attribute's name, or an empty string if none is found.\n\n"   "@see prevAttribute()\n"   "@see firstAttribute()\n"   "@see lastAttribute()\n"){   return object->lastAttribute();}// -----------------------------------------------------------------------------// Get the name of the next attribute for the current element after a call// to firstAttribute().// -----------------------------------------------------------------------------const char* SimXMLDocument::nextAttribute(){   if(!m_CurrentAttribute)   {      return StringTable->EmptyString();   }   // Gets its next attribute, if any   m_CurrentAttribute = m_CurrentAttribute->Next();   if(!m_CurrentAttribute)   {      return StringTable->EmptyString();   }   return m_CurrentAttribute->Name();}DefineEngineMethod( SimXMLDocument, nextAttribute, const char*, (),,   "@brief Get the name of the next attribute for the current Element after a call to firstAttribute().\n\n"   "@return String containing the next attribute's name, or an empty string if none is found."   "@see firstAttribute()\n"   "@see lastAttribute()\n"   "@see prevAttribute()\n"){   return object->nextAttribute();}// -----------------------------------------------------------------------------// Get the name of the previous attribute for the current element after a call// to lastAttribute().// -----------------------------------------------------------------------------const char* SimXMLDocument::prevAttribute(){   if(!m_CurrentAttribute)   {      return StringTable->EmptyString();   }   // Gets its next attribute, if any   m_CurrentAttribute = m_CurrentAttribute->Previous();   if(!m_CurrentAttribute)   {      return StringTable->EmptyString();   }   return m_CurrentAttribute->Name();}DefineEngineMethod( SimXMLDocument, prevAttribute, const char*, (),,   "@brief Get the name of the previous attribute for the current Element after a call to lastAttribute().\n\n"   "@return String containing the previous attribute's name, or an empty string if none is found."   "@see lastAttribute()\n"   "@see firstAttribute()\n"   "@see nextAttribute()\n"){   return object->prevAttribute();}// -----------------------------------------------------------------------------// Set attribute of top stack element to given value.// -----------------------------------------------------------------------------void SimXMLDocument::setAttribute(const char* rAttribute, const char* rVal){   if(m_paNode.empty())   {      return;   }   const S32 iLastElement = m_paNode.size() - 1;   TiXmlElement* pElement = m_paNode[iLastElement];   if(!pElement)   {      return;   }   pElement->SetAttribute(rAttribute, rVal);}DefineEngineMethod( SimXMLDocument, setAttribute, void, ( const char* attributeName, const char* value ),,   "@brief Set the attribute of the current Element on the stack to the given value.\n\n"   "@param attributeName Name of attribute being changed\n"   "@param value New value to assign to the attribute\n"){   object->setAttribute( attributeName, value );}// -----------------------------------------------------------------------------// Set attribute of top stack element to given value.// -----------------------------------------------------------------------------void SimXMLDocument::setObjectAttributes(const char* objectID){   if( !objectID || !objectID[0] )      return;   if(m_paNode.empty())      return;   SimObject *pObject = Sim::findObject( objectID );   if( pObject == NULL )      return;   const S32 iLastElement = m_paNode.size() - 1;   TiXmlElement* pElement = m_paNode[iLastElement];   if(!pElement)      return;   char textbuf[1024];   TiXmlElement field( "Field" );   TiXmlElement group( "FieldGroup" );   pElement->SetAttribute( "Name", pObject->getName() );   // Iterate over our filed list and add them to the XML document...   AbstractClassRep::FieldList fieldList = pObject->getFieldList();   AbstractClassRep::FieldList::iterator itr;   for(itr = fieldList.begin(); itr != fieldList.end(); itr++)   {      if( itr->type == AbstractClassRep::DeprecatedFieldType ||         itr->type == AbstractClassRep::StartGroupFieldType ||         itr->type == AbstractClassRep::EndGroupFieldType) continue;      // Not an Array      if(itr->elementCount == 1)      {         // get the value of the field as a string.         ConsoleBaseType *cbt = ConsoleBaseType::getType(itr->type);         const char *val = Con::getData(itr->type, (void *) (((const char *)pObject) + itr->offset), 0, itr->table, itr->flag);         // Make a copy for the field check.         if (!val)            continue;         FrameTemp<char> valCopy( dStrlen( val ) + 1 );         dStrcpy( (char *)valCopy, val );         if (!pObject->writeField(itr->pFieldname, valCopy))            continue;         val = valCopy;         expandEscape(textbuf, val);         if( !pObject->writeField( itr->pFieldname, textbuf ) )            continue;         field.SetValue( "Property" );         field.SetAttribute( "name",  itr->pFieldname );         if( cbt != NULL )            field.SetAttribute( "type", cbt->getTypeName() );         else            field.SetAttribute( "type", "TypeString" );         field.SetAttribute( "data", textbuf );         pElement->InsertEndChild( field );         continue;      }   }   //// IS An Array   //for(U32 j = 0; S32(j) < f->elementCount; j++)   //{   //   // If the start of a group create an element for the group and   //   // the our chache to it   //   const char *val = Con::getData(itr->type, (void *) (((const char *)pObject) + itr->offset), j, itr->table, itr->flag);   //   // Make a copy for the field check.   //   if (!val)   //      continue;   //   FrameTemp<char> valCopy( dStrlen( val ) + 1 );   //   dStrcpy( (char *)valCopy, val );   //   if (!pObject->writeField(itr->pFieldname, valCopy))   //      continue;   //   val = valCopy;   //      // get the value of the field as a string.   //      ConsoleBaseType *cbt = ConsoleBaseType::getType(itr->type);   //      const char * dstr = Con::getData(itr->type, (void *)(((const char *)pObject) + itr->offset), 0, itr->table, itr->flag);   //      if(!dstr)   //         dstr = "";   //      expandEscape(textbuf, dstr);   //      if( !pObject->writeField( itr->pFieldname, dstr ) )   //         continue;   //      field.SetValue( "Property" );   //      field.SetAttribute( "name",  itr->pFieldname );   //      if( cbt != NULL )   //         field.SetAttribute( "type", cbt->getTypeName() );   //      else   //         field.SetAttribute( "type", "TypeString" );   //      field.SetAttribute( "data", textbuf );   //      pElement->InsertEndChild( field );   //}}DefineEngineMethod( SimXMLDocument, setObjectAttributes, void, ( const char* objectID ),,   "@brief Add the given SimObject's fields as attributes of the current Element on the stack.\n\n"   "@param objectID ID of SimObject being copied."){   object->setObjectAttributes( objectID );}// -----------------------------------------------------------------------------// Create a new element and set to child of current stack element.// New element is placed on top of element stack.// -----------------------------------------------------------------------------void SimXMLDocument::pushNewElement(const char* rName){       TiXmlElement cElement( rName );   TiXmlElement* pStackTop = 0;   if(m_paNode.empty())   {      pStackTop = dynamic_cast<TiXmlElement*>         (m_qDocument->InsertEndChild( cElement ) );   }   else   {      const S32 iFinalElement = m_paNode.size() - 1;      TiXmlElement* pNode = m_paNode[iFinalElement];      if(!pNode)      {         return;      }      pStackTop = dynamic_cast<TiXmlElement*>         (pNode->InsertEndChild( cElement ));   }   if(!pStackTop)   {      return;   }   m_paNode.push_back(pStackTop);}DefineEngineMethod( SimXMLDocument, pushNewElement, void, ( const char* name ),,   "@brief Create a new element with the given name as child of current Element "   "and push it onto the Element stack making it the current one.\n\n"   "@note This differs from addNewElement() in that it adds the new Element as a "   "child of the current Element (or a child of the document if no Element exists).\n\n"   "@param name XML tag for the new Element.\n"   "@see addNewElement()"){   object->pushNewElement( name );}// -----------------------------------------------------------------------------// Create a new element and set to child of current stack element.// New element is placed on top of element stack.// -----------------------------------------------------------------------------void SimXMLDocument::addNewElement(const char* rName){       TiXmlElement cElement( rName );   TiXmlElement* pStackTop = 0;   if(m_paNode.empty())   {      pStackTop = dynamic_cast<TiXmlElement*>         (m_qDocument->InsertEndChild( cElement ));      if(!pStackTop)      {         return;      }      m_paNode.push_back(pStackTop);      return;   }   const S32 iParentElement = m_paNode.size() - 2;   if(iParentElement < 0)   {      pStackTop = dynamic_cast<TiXmlElement*>         (m_qDocument->InsertEndChild( cElement ));      if(!pStackTop)      {         return;      }      m_paNode.push_back(pStackTop);      return;   }   else   {      TiXmlElement* pNode = m_paNode[iParentElement];      if(!pNode)      {         return;      }         pStackTop = dynamic_cast<TiXmlElement*>         (pNode->InsertEndChild( cElement ));      if(!pStackTop)      {         return;      }      // Overwrite top stack position.      const S32 iFinalElement = m_paNode.size() - 1;      m_paNode[iFinalElement] = pStackTop;      //pNode = pStackTop;   }}DefineEngineMethod( SimXMLDocument, addNewElement, void, ( const char* name ),,   "@brief Create a new element with the given name as child of current Element's "   "parent and push it onto the Element stack making it the current one.\n\n"   "@note This differs from pushNewElement() in that it adds the new Element to the "   "current Element's parent (or document if there is no parent Element).  This makes "   "the new Element a sibling of the current one.\n\n"   "@param name XML tag for the new Element.\n"      "@see pushNewElement()"){   object->addNewElement( name );}// -----------------------------------------------------------------------------// Write XML document declaration.// -----------------------------------------------------------------------------void SimXMLDocument::addHeader(void){   TiXmlDeclaration cDeclaration("1.0", "utf-8", "yes");   m_qDocument->InsertEndChild(cDeclaration);}DefineEngineMethod( SimXMLDocument, addHeader, void, (),,   "@brief Add a XML header to a document.\n\n"   "Sometimes called a declaration, you typically add a standard header to "   "the document before adding any elements.  SimXMLDocument always produces "   "the following header:\n\n"   "<?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n\n"     "@tsexample\n"   "// Create a new XML document with just a header and single element.\n"   "%x = new SimXMLDocument();\n"   "%x.addHeader();\n"   "%x.addNewElement(\"NewElement\");\n"   "%x.saveFile(\"test.xml\");\n\n"   "// Produces the following file:\n"   "// <?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"   "// <NewElement />\n"   "@endtsexample\n\n"){   object->addHeader();}void SimXMLDocument::addComment(const char* comment){   TiXmlComment cComment;   cComment.SetValue(comment);   m_qDocument->InsertEndChild(cComment);}DefineEngineMethod(SimXMLDocument, addComment, void, ( const char* comment ),,  "@brief Add the given comment as a child of the document.\n\n"  "@param comment String containing the comment."   "@tsexample\n"   "// Create a new XML document with a header, a comment and single element.\n"   "%x = new SimXMLDocument();\n"   "%x.addHeader();\n"   "%x.addComment(\"This is a test comment\");\n"   "%x.addNewElement(\"NewElement\");\n"   "%x.saveFile(\"test.xml\");\n\n"   "// Produces the following file:\n"   "// <?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"   "// <!--This is a test comment-->\n"   "// <NewElement />\n"   "@endtsexample\n\n"      "@see readComment()"){   object->addComment( comment );}const char* SimXMLDocument::readComment( S32 index ){   // Clear the current attribute pointer   m_CurrentAttribute = 0;   // Push the first element found under the current element of the given name   if(!m_paNode.empty())   {      const S32 iLastElement = m_paNode.size() - 1;      TiXmlElement* pNode = m_paNode[iLastElement];      if(!pNode)      {         return "";      }      TiXmlNode* node = pNode->FirstChild();      for( S32 i = 0; i < index; i++ )      {         if( !node )            return "";         node = node->NextSiblingElement();      }      if( node )      {         TiXmlComment* comment = node->ToComment();         if( comment )            return comment->Value();      }   }   else   {      if(!m_qDocument)      {         return "";      }      TiXmlNode* node = m_qDocument->FirstChild();      for( S32 i = 0; i < index; i++ )      {         if( !node )            return "";         node = node->NextSibling();      }      if( node )      {         TiXmlComment* comment = node->ToComment();         if( comment )            return comment->Value();      }   }   return "";}DefineEngineMethod( SimXMLDocument, readComment, const char*, ( S32 index ),,   "Gives the comment at the specified index, if any.\n\n"   "Unlike addComment() that only works at the document level, readComment() may read "   "comments from the document or any child Element.  The current Element (or document "   "if no Elements have been pushed to the stack) is the parent for any comments, and the "   "provided index is the number of comments in to read back."   "@param index Comment index number to query from the current Element stack\n\n"   "@return String containing the comment, or an empty string if no comment is found.\n\n"   "@see addComment()"){   return object->readComment( index );}void SimXMLDocument::addText(const char* text){   if(m_paNode.empty())      return;   const S32 iFinalElement = m_paNode.size() - 1;   TiXmlElement* pNode = m_paNode[iFinalElement];   if(!pNode)      return;   TiXmlText cText(text);   pNode->InsertEndChild( cText );}DefineEngineMethod( SimXMLDocument, addText, void, ( const char* text ),,   "@brief Add the given text as a child of current Element.\n\n"   "Use getText() to retrieve any text from the current Element and removeText() "   "to clear any text.\n\n"   "addText() and addData() may be used interchangeably."   "@param text String containing the text.\n\n"   "@tsexample\n"   "// Create a new XML document with a header and single element\n"   "// with some added text.\n"   "%x = new SimXMLDocument();\n"   "%x.addHeader();\n"   "%x.addNewElement(\"NewElement\");\n"   "%x.addText(\"Some text\");\n"   "%x.saveFile(\"test.xml\");\n\n"   "// Produces the following file:\n"   "// <?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"   "// <NewElement>Some text</NewElement>\n"   "@endtsexample\n\n"   "@see getText()\n"   "@see removeText()\n"   "@see addData()\n"   "@see getData()"){   object->addText( text );}const char* SimXMLDocument::getText(){   if(m_paNode.empty())      return "";   const S32 iFinalElement = m_paNode.size() - 1;   TiXmlNode* pNode = m_paNode[iFinalElement];   if(!pNode)      return "";   if(!pNode->FirstChild())      return "";   TiXmlText* text = pNode->FirstChild()->ToText();   if( !text )      return "";   return text->Value();}DefineEngineMethod( SimXMLDocument, getText, const char*, (),,   "@brief Gets the text from the current Element.\n\n"   "Use addText() to add text to the current Element and removeText() "   "to clear any text.\n\n"   "getText() and getData() may be used interchangeably."   "@return String containing the text in the current Element."   "@tsexample\n"   "// Using the following test.xml file as an example:\n"   "// <?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"   "// <NewElement>Some text</NewElement>\n\n"   "// Load in the file\n"   "%x = new SimXMLDocument();\n"   "%x.loadFile(\"test.xml\");\n\n"   "// Make the first Element the current one\n"   "%x.pushFirstChildElement(\"NewElement\");\n\n"   "// Store the current Element's text ('Some text' in this example)\n"   "// into 'result'\n"   "%result = %x.getText();\n"   "echo( %result );\n"   "@endtsexample\n\n"      "@see addText()\n"   "@see removeText()\n"   "@see addData()\n"   "@see getData()\n"){   const char* text = object->getText();   if( !text )      return "";   return text;}void SimXMLDocument::removeText(){   if(m_paNode.empty())      return;   const S32 iFinalElement = m_paNode.size() - 1;   TiXmlElement* pNode = m_paNode[iFinalElement];   if(!pNode)      return;   if( !pNode->FirstChild() )      return;   TiXmlText* text = pNode->FirstChild()->ToText();   if( !text )      return;   pNode->RemoveChild(text);}DefineEngineMethod( SimXMLDocument, removeText, void, (),,   "@brief Remove any text on the current Element.\n\n"   "Use getText() to retrieve any text from the current Element and addText() "   "to add text to the current Element.  As getData() and addData() are equivalent "   "to getText() and addText(), removeText() will also remove any data from the "   "current Element.\n\n"      "@see addText()\n"   "@see getText()\n"   "@see addData()\n"   "@see getData()\n"){   object->removeText();}void SimXMLDocument::addData(const char* text){   if(m_paNode.empty())      return;   const S32 iFinalElement = m_paNode.size() - 1;   TiXmlElement* pNode = m_paNode[iFinalElement];   if(!pNode)      return;   TiXmlText cText(text);   pNode->InsertEndChild( cText );}DefineEngineMethod( SimXMLDocument, addData, void, ( const char* text ),,   "@brief Add the given text as a child of current Element.\n\n"   "Use getData() to retrieve any text from the current Element.\n\n"   "addData() and addText() may be used interchangeably.  As there is no "   "difference between data and text, you may also use removeText() to clear "   "any data from the current Element.\n\n"   "@param text String containing the text.\n\n"   "@tsexample\n"   "// Create a new XML document with a header and single element\n"   "// with some added data.\n"   "%x = new SimXMLDocument();\n"   "%x.addHeader();\n"   "%x.addNewElement(\"NewElement\");\n"   "%x.addData(\"Some text\");\n"   "%x.saveFile(\"test.xml\");\n\n"   "// Produces the following file:\n"   "// <?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"   "// <NewElement>Some text</NewElement>\n"   "@endtsexample\n\n"   "@see getData()"   "@see addText()\n"   "@see getText()\n"   "@see removeText()\n"){   object->addData( text );}const char* SimXMLDocument::getData(){   if(m_paNode.empty())      return "";   const S32 iFinalElement = m_paNode.size() - 1;   TiXmlNode* pNode = m_paNode[iFinalElement];   if(!pNode)      return "";   if( !pNode->FirstChild() )      return "";   TiXmlText* text = pNode->FirstChild()->ToText();   if( !text )      return "";   return text->Value();}DefineEngineMethod( SimXMLDocument, getData, const char*, (),,   "@brief Gets the text from the current Element.\n\n"   "Use addData() to add text to the current Element.\n\n"   "getData() and getText() may be used interchangeably.  As there is no "   "difference between data and text, you may also use removeText() to clear "   "any data from the current Element.\n\n"   "@return String containing the text in the current Element."   "@tsexample\n"   "// Using the following test.xml file as an example:\n"   "// <?xml version=\"1.0\" encoding=\"utf-8\" standalone=\"yes\" ?>\n"   "// <NewElement>Some data</NewElement>\n\n"   "// Load in the file\n"   "%x = new SimXMLDocument();\n"   "%x.loadFile(\"test.xml\");\n\n"   "// Make the first Element the current one\n"   "%x.pushFirstChildElement(\"NewElement\");\n\n"   "// Store the current Element's data ('Some data' in this example)\n"   "// into 'result'\n"   "%result = %x.getData();\n"   "echo( %result );\n"   "@endtsexample\n\n"      "@see addData()\n"   "@see addText()\n"   "@see getText()\n"   "@see removeText()\n"){   const char* text = object->getData();   if( !text )      return "";   return text;}////EOF/////////////////////////////////////////////////////////////////////////
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