| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "console/console.h"#include "console/consoleInternal.h"#include "platform/threads/semaphore.h"#include "console/simEvents.h"// Stupid globals not declared in a headerextern ExprEvalState gEvalState;SimConsoleEvent::SimConsoleEvent(S32 argc, ConsoleValueRef *argv, bool onObject){   mOnObject = onObject;   mArgc = argc;   mArgv = new ConsoleValueRef[argc];   for (int i=0; i<argc; i++)   {      mArgv[i].value = new ConsoleValue();      mArgv[i].value->type = ConsoleValue::TypeInternalString;      mArgv[i].value->init();     if (argv)     {      mArgv[i].value->setStringValue((const char*)argv[i]);     }   }}SimConsoleEvent::~SimConsoleEvent(){   for (int i=0; i<mArgc; i++)   {      delete mArgv[i].value;   }   delete[] mArgv;}void SimConsoleEvent::process(SimObject* object){   // #ifdef DEBUG   //    Con::printf("Executing schedule: %d", sequenceCount);   // #endif   if(mOnObject)      Con::execute(object, mArgc, mArgv );   else   {      // Grab the function name. If '::' doesn't exist, then the schedule is      // on a global function.      char funcName[256];      dStrncpy(funcName, (const char*)mArgv[0], 256);      char* func = dStrstr( funcName, (char*)"::" );      if( func )      {         // Set the first colon to NULL, so we can reference the namespace.         // This is okay because events are deleted immediately after         // processing. Maybe a bad idea anyway?         func[0] = '\0';         // Move the pointer forward to the function name.         func += 2;         // Lookup the namespace and function entry.         Namespace* ns = Namespace::find( StringTable->insert( funcName ) );         if( ns )         {            Namespace::Entry* nse = ns->lookup( StringTable->insert( func ) );            if( nse )               // Execute.               nse->execute( mArgc, mArgv, &gEvalState );         }      }      else         Con::execute(mArgc, mArgv );   }}void SimConsoleEvent::populateArgs(ConsoleValueRef *argv){   for (U32 i=0; i<mArgc; i++)   {      argv[i].value = mArgv[i].value;   }}//-----------------------------------------------------------------------------SimConsoleThreadExecCallback::SimConsoleThreadExecCallback(){   retVal.value = NULL;   sem = new Semaphore(0);}SimConsoleThreadExecCallback::~SimConsoleThreadExecCallback(){   delete sem;}void SimConsoleThreadExecCallback::handleCallback(ConsoleValueRef ret){   retVal = ret;   sem->release();}ConsoleValueRef SimConsoleThreadExecCallback::waitForResult(){   if(sem->acquire(true))   {      return retVal;   }   return ConsoleValueRef();}//-----------------------------------------------------------------------------SimConsoleThreadExecEvent::SimConsoleThreadExecEvent(S32 argc, ConsoleValueRef *argv, bool onObject, SimConsoleThreadExecCallback *callback) :   SimConsoleEvent(argc, argv, onObject), cb(callback){}void SimConsoleThreadExecEvent::process(SimObject* object){   ConsoleValueRef retVal;   if(mOnObject)      retVal = Con::execute(object, mArgc, mArgv);   else      retVal = Con::execute(mArgc, mArgv);   if(cb)      cb->handleCallback(retVal);}
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