| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _GUIBACKGROUNDCTRL_H_#define _GUIBACKGROUNDCTRL_H_#ifndef _GUICONTROL_H_#include "gui/core/guiControl.h"#endif/// Renders a background, so you can have a backdrop for your GUI.class GuiBackgroundCtrl : public GuiControl{private:   typedef GuiControl Parent;public:   bool  mDraw;   //creation methods   DECLARE_CONOBJECT(GuiBackgroundCtrl);   DECLARE_CATEGORY( "Gui Containers" );      GuiBackgroundCtrl();   void onRender(Point2I offset, const RectI &updateRect);};#endif
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