| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _GUI_FILETREECTRL_H_#define _GUI_FILETREECTRL_H_#include "platform/platform.h"#include "gui/controls/guiTreeViewCtrl.h"class GuiFileTreeCtrl : public GuiTreeViewCtrl{private:   // Utility functions   void recurseInsert( Item* parent, StringTableEntry path );   void addPathToTree( StringTableEntry path );protected:   String               mSelPath;   String               mFileFilter;   String               mRootPath;   Vector< String >     mFilters;   void _initFilters();      static bool _setFileFilterValue( void *object, const char *index, const char *data );public:   typedef GuiTreeViewCtrl Parent;      enum   {      Icon_Folder = 1,      Icon_FolderClosed = 2,      Icon_Doc = 3   };      GuiFileTreeCtrl();   bool onWake();   bool onVirtualParentExpand(Item *item);   void onItemSelected( Item *item );   const String& getSelectedPath() { return mSelPath; }   bool setSelectedPath( const char* path );         bool matchesFilters(const char* filename);   void updateTree();   DECLARE_CONOBJECT( GuiFileTreeCtrl );   DECLARE_DESCRIPTION( "A control that displays a hierarchical tree view of a path in the game file system.\n"                        "Note that to enable expanding/collapsing of directories, the control must be\n"                        "placed inside a GuiScrollCtrl." );   static void initPersistFields();};#endif //_GUI_FILETREECTRL_H_
 |