| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "gui/controls/guiMLTextEditCtrl.h"#include "gui/containers/guiScrollCtrl.h"#include "gui/core/guiCanvas.h"#include "console/consoleTypes.h"#include "core/frameAllocator.h"#include "core/stringBuffer.h"#include "gfx/gfxDrawUtil.h"#include "console/engineAPI.h"IMPLEMENT_CONOBJECT(GuiMLTextEditCtrl);ConsoleDocClass( GuiMLTextEditCtrl,   "@brief A text entry control that accepts the Gui Markup Language ('ML') tags and multiple lines.\n\n"   "@tsexample\n"   "new GuiMLTextEditCtrl()\n"   "	{\n"   "		lineSpacing = \"2\";\n"   "		allowColorChars = \"0\";\n"   "		maxChars = \"-1\";\n"   "		deniedSound = \"DeniedSoundProfile\";\n"   "		text = \"\";\n"   "		escapeCommand = \"onEscapeScriptFunction();\";\n"   "	  //Properties not specific to this control have been omitted from this example.\n"   "	};\n"   "@endtsexample\n\n"   "@see GuiMLTextCtrl\n"   "@see GuiControl\n\n"   "@ingroup GuiControls\n");//--------------------------------------------------------------------------GuiMLTextEditCtrl::GuiMLTextEditCtrl(){   mEscapeCommand = StringTable->insert( "" );	mIsEditCtrl = true;   mActive = true;   mVertMoveAnchorValid = false;}//--------------------------------------------------------------------------GuiMLTextEditCtrl::~GuiMLTextEditCtrl(){}//--------------------------------------------------------------------------bool GuiMLTextEditCtrl::resize(const Point2I &newPosition, const Point2I &newExtent){   // We don't want to get any smaller than our parent:   Point2I newExt = newExtent;   GuiControl* parent = getParent();   if ( parent )      newExt.y = getMax( parent->getHeight(), newExt.y );   return Parent::resize( newPosition, newExt );}//--------------------------------------------------------------------------void GuiMLTextEditCtrl::initPersistFields(){   addField( "escapeCommand", TypeString, Offset( mEscapeCommand, GuiMLTextEditCtrl ), "Script function to run whenever the 'escape' key is pressed when this control is in focus.\n");   Parent::initPersistFields();}//--------------------------------------------------------------------------void GuiMLTextEditCtrl::setFirstResponder(){   Parent::setFirstResponder();   GuiCanvas *root = getRoot();   if (root != NULL)   {		root->enableKeyboardTranslation();	   // If the native OS accelerator keys are not disabled		// then some key events like Delete, ctrl+V, etc may		// not make it down to us.		root->setNativeAcceleratorsEnabled( false );   }}void GuiMLTextEditCtrl::onLoseFirstResponder(){   GuiCanvas *root = getRoot();   if (root != NULL)   {      root->setNativeAcceleratorsEnabled( true );      root->disableKeyboardTranslation();   }   // Redraw the control:   setUpdate();}//--------------------------------------------------------------------------bool GuiMLTextEditCtrl::onWake(){   if( !Parent::onWake() )      return false;   getRoot()->enableKeyboardTranslation();   return true;}//--------------------------------------------------------------------------// Key events...bool GuiMLTextEditCtrl::onKeyDown(const GuiEvent& event){   if ( !isActive() )      return false;	setUpdate();	//handle modifiers first...   if (event.modifier & SI_PRIMARY_CTRL)   {      switch(event.keyCode)      {			//copy/cut         case KEY_C:         case KEY_X:			{				//make sure we actually have something selected				if (mSelectionActive)				{		         copyToClipboard(mSelectionStart, mSelectionEnd);					//if we're cutting, also delete the selection					if (event.keyCode == KEY_X)					{			         mSelectionActive = false;			         deleteChars(mSelectionStart, mSelectionEnd);			         mCursorPosition = mSelectionStart;					}					else			         mCursorPosition = mSelectionEnd + 1;				}				return true;			}			//paste         case KEY_V:			{				const char *clipBuf = Platform::getClipboard();				if (dStrlen(clipBuf) > 0)				{			      // Normal ascii keypress.  Go ahead and add the chars...			      if (mSelectionActive == true)			      {			         mSelectionActive = false;			         deleteChars(mSelectionStart, mSelectionEnd);			         mCursorPosition = mSelectionStart;			      }			      insertChars(clipBuf, dStrlen(clipBuf), mCursorPosition);				}				return true;			}                  default:            break;		}   }   else if ( event.modifier & SI_SHIFT )   {      switch ( event.keyCode )      {         case KEY_TAB:            return( Parent::onKeyDown( event ) );         default:            break;      }   }   else if ( event.modifier == 0 )   {      switch (event.keyCode)      {         // Escape:         case KEY_ESCAPE:            if ( mEscapeCommand[0] )            {               Con::evaluate( mEscapeCommand );               return( true );            }            return( Parent::onKeyDown( event ) );         // Deletion         case KEY_BACKSPACE:         case KEY_DELETE:            handleDeleteKeys(event);            return true;         // Cursor movement         case KEY_LEFT:         case KEY_RIGHT:         case KEY_UP:         case KEY_DOWN:         case KEY_HOME:         case KEY_END:            handleMoveKeys(event);            return true;         // Special chars...         case KEY_TAB:            // insert 3 spaces            if (mSelectionActive == true)            {               mSelectionActive = false;               deleteChars(mSelectionStart, mSelectionEnd);               mCursorPosition = mSelectionStart;            }            insertChars( "\t", 1, mCursorPosition );            return true;         case KEY_RETURN:            // insert carriage return            if (mSelectionActive == true)            {               mSelectionActive = false;               deleteChars(mSelectionStart, mSelectionEnd);               mCursorPosition = mSelectionStart;            }            insertChars( "\n", 1, mCursorPosition );            return true;                     default:            break;      }   }   if ( (mFont && mFont->isValidChar(event.ascii)) || (!mFont && event.ascii != 0) )   {      // Normal ascii keypress.  Go ahead and add the chars...      if (mSelectionActive == true)      {         mSelectionActive = false;         deleteChars(mSelectionStart, mSelectionEnd);         mCursorPosition = mSelectionStart;      }      UTF8 *outString = NULL;      U32 outStringLen = 0;#ifdef TORQUE_UNICODE      UTF16 inData[2] = { event.ascii, 0 };      StringBuffer inBuff(inData);      FrameTemp<UTF8> outBuff(4);      inBuff.getCopy8(outBuff, 4);      outString = outBuff;      outStringLen = dStrlen(outBuff);#else      char ascii = char(event.ascii);      outString = &ascii;      outStringLen = 1;#endif      insertChars(outString, outStringLen, mCursorPosition);      mVertMoveAnchorValid = false;      return true;   }   // Otherwise, let the parent have the event...   return Parent::onKeyDown(event);}//--------------------------------------void GuiMLTextEditCtrl::handleDeleteKeys(const GuiEvent& event){   if ( isSelectionActive() )   {      mSelectionActive = false;      deleteChars(mSelectionStart, mSelectionEnd+1);      mCursorPosition = mSelectionStart;   }   else   {      switch ( event.keyCode )      {         case KEY_BACKSPACE:            if (mCursorPosition != 0)            {               // delete one character left               deleteChars(mCursorPosition-1, mCursorPosition);               setUpdate();            }            break;         case KEY_DELETE:            if (mCursorPosition != mTextBuffer.length())            {               // delete one character right               deleteChars(mCursorPosition, mCursorPosition+1);               setUpdate();            }            break;        default:            AssertFatal(false, "Unknown key code received!");      }   }}//--------------------------------------void GuiMLTextEditCtrl::handleMoveKeys(const GuiEvent& event){   if ( event.modifier & SI_SHIFT )      return;   mSelectionActive = false;   switch ( event.keyCode )   {      case KEY_LEFT:         mVertMoveAnchorValid = false;         // move one left         if ( mCursorPosition != 0 )         {            mCursorPosition--;            setUpdate();         }         break;      case KEY_RIGHT:         mVertMoveAnchorValid = false;         // move one right         if ( mCursorPosition != mTextBuffer.length() )         {            mCursorPosition++;            setUpdate();         }         break;      case KEY_UP:      case KEY_DOWN:      {         Line* walk;         for ( walk = mLineList; walk->next; walk = walk->next )         {            if ( mCursorPosition <= ( walk->textStart + walk->len ) )               break;         }         if ( !walk )            return;         if ( event.keyCode == KEY_UP )         {            if ( walk == mLineList )               return;         }         else if ( walk->next == NULL )            return;         Point2I newPos;         newPos.set( 0, walk->y );         // Find the x-position:         if ( !mVertMoveAnchorValid )         {            Point2I cursorTopP, cursorBottomP;            ColorI color;            getCursorPositionAndColor(cursorTopP, cursorBottomP, color);            mVertMoveAnchor = cursorTopP.x;            mVertMoveAnchorValid = true;         }         newPos.x = mVertMoveAnchor;         // Set the new y-position:         if (event.keyCode == KEY_UP)            newPos.y--;         else            newPos.y += (walk->height + 1);         if (setCursorPosition(getTextPosition(newPos)))            mVertMoveAnchorValid = false;         break;      }      case KEY_HOME:      case KEY_END:      {         mVertMoveAnchorValid = false;         Line* walk;         for (walk = mLineList; walk->next; walk = walk->next)         {            if (mCursorPosition <= (walk->textStart + walk->len))               break;         }         if (walk)         {            if (event.keyCode == KEY_HOME)            {               //place the cursor at the beginning of the first atom if there is one               if (walk->atomList)                  mCursorPosition = walk->atomList->textStart;               else                  mCursorPosition = walk->textStart;            }            else            {               mCursorPosition = walk->textStart;               mCursorPosition += walk->len;            }            setUpdate();         }         break;      }      default:         AssertFatal(false, "Unknown move key code was received!");   }   ensureCursorOnScreen();}//--------------------------------------------------------------------------void GuiMLTextEditCtrl::onRender(Point2I offset, const RectI& updateRect){   Parent::onRender(offset, updateRect);   // We are the first responder, draw our cursor in the appropriate position...   if (isFirstResponder())    {      Point2I top, bottom;      ColorI color;      getCursorPositionAndColor(top, bottom, color);      GFX->getDrawUtil()->drawLine(top + offset, bottom + offset, mProfile->mCursorColor);   }}
 |