| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _GUIMATERIALCTRL_H_#define _GUIMATERIALCTRL_H_#ifndef _GUICONTAINER_H_#include "gui/containers/guiContainer.h"#endifclass BaseMatInstance;///class GuiMaterialCtrl : public GuiContainer{private:   typedef GuiContainer Parent;protected:   String mMaterialName;   BaseMatInstance *mMaterialInst;   static bool _setMaterial( void *object, const char *index, const char *data );public:   GuiMaterialCtrl();   // ConsoleObject   static void initPersistFields();   void inspectPostApply();      DECLARE_CONOBJECT(GuiMaterialCtrl);   DECLARE_CATEGORY( "Gui Editor" );   // GuiControl   bool onWake();   void onSleep();   bool setMaterial( const String &materialName );   void onRender( Point2I offset, const RectI &updateRect );};#endif // _GUIMATERIALCTRL_H_
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