| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "console/consoleTypes.h"#include "console/console.h"#include "console/engineAPI.h"#include "gfx/gfxDevice.h"#include "gui/core/guiCanvas.h"#include "gui/controls/guiTabPageCtrl.h"#include "gui/containers/guiTabBookCtrl.h"#include "gui/core/guiDefaultControlRender.h"#include "gui/editor/guiEditCtrl.h"IMPLEMENT_CONOBJECT(GuiTabPageCtrl);ConsoleDocClass( GuiTabPageCtrl,   "@brief A single page in a GuiTabBookCtrl.\n\n"   "@tsexample\n\n"   "new GuiTabPageCtrl()\n"   "{\n"   "   fitBook = \"1\";\n"   "   //Properties not specific to this control have been omitted from this example.\n"   "};\n"   "@endtsexample\n\n"   "@ingroup GuiContainers");GuiTabPageCtrl::GuiTabPageCtrl(void){   setExtent(Point2I(100, 200));   mFitBook = false;   dStrcpy(mText,(UTF8*)"TabPage");   mActive = true;   mIsContainer = true;}void GuiTabPageCtrl::initPersistFields(){   addField( "fitBook", TypeBool, Offset( mFitBook, GuiTabPageCtrl ),      "Determines whether to resize this page when it is added to the tab book. "      "If true, the page will be resized according to the tab book extents and "      "<i>tabPosition</i> property." );   Parent::initPersistFields();}bool GuiTabPageCtrl::onWake(){   if (! Parent::onWake())      return false;   return true;}void GuiTabPageCtrl::onSleep(){   Parent::onSleep();}GuiControl* GuiTabPageCtrl::findHitControl(const Point2I &pt, S32 initialLayer){   return Parent::findHitControl(pt, initialLayer);}void GuiTabPageCtrl::onMouseDown(const GuiEvent &event){   setUpdate();   Point2I localPoint = globalToLocalCoord( event.mousePoint );   GuiControl *ctrl = findHitControl(localPoint);   if (ctrl && ctrl != this)   {      ctrl->onMouseDown(event);   }}bool GuiTabPageCtrl::onMouseDownEditor(const GuiEvent &event, Point2I offset ){#ifdef TORQUE_TOOLS   // This shouldn't be called if it's not design time, but check just incase   if ( GuiControl::smDesignTime )   {      GuiEditCtrl* edit = GuiControl::smEditorHandle;      if( edit )         edit->select( this );   }   return Parent::onMouseDownEditor( event, offset );#else   return false;#endif}GuiControl *GuiTabPageCtrl::findNextTabable(GuiControl *curResponder, bool firstCall){   //set the global if this is the first call (directly from the canvas)   if (firstCall)   {      GuiControl::smCurResponder = NULL;   }   //if the window does not already contain the first responder, return false   //ie.  Can't tab into or out of a window   if (! controlIsChild(curResponder))   {      return NULL;   }   //loop through, checking each child to see if it is the one that follows the firstResponder   GuiControl *tabCtrl = NULL;   iterator i;   for (i = begin(); i != end(); i++)   {      GuiControl *ctrl = static_cast<GuiControl *>(*i);      tabCtrl = ctrl->findNextTabable(curResponder, false);      if (tabCtrl) break;   }   //to ensure the tab cycles within the current window...   if (! tabCtrl)   {      tabCtrl = findFirstTabable();   }   mFirstResponder = tabCtrl;   return tabCtrl;}GuiControl *GuiTabPageCtrl::findPrevTabable(GuiControl *curResponder, bool firstCall){   if (firstCall)   {      GuiControl::smPrevResponder = NULL;   }   //if the window does not already contain the first responder, return false   //ie.  Can't tab into or out of a window   if (! controlIsChild(curResponder))   {      return NULL;   }   //loop through, checking each child to see if it is the one that follows the firstResponder   GuiControl *tabCtrl = NULL;   iterator i;   for (i = begin(); i != end(); i++)   {      GuiControl *ctrl = static_cast<GuiControl *>(*i);      tabCtrl = ctrl->findPrevTabable(curResponder, false);      if (tabCtrl) break;   }   //to ensure the tab cycles within the current window...   if (! tabCtrl)   {      tabCtrl = findLastTabable();   }   mFirstResponder = tabCtrl;   return tabCtrl;}void GuiTabPageCtrl::setText(const char *txt){   Parent::setText( txt );   GuiControl *parent = getParent();   if( parent )      parent->setUpdate();};void GuiTabPageCtrl::selectWindow(void){   //first make sure this window is the front most of its siblings   GuiControl *parent = getParent();   if (parent)   {      parent->pushObjectToBack(this);   }   //also set the first responder to be the one within this window   setFirstResponder(mFirstResponder);}void GuiTabPageCtrl::onRender(Point2I offset,const RectI &updateRect){   // Call directly into GuiControl to skip the GuiTextCtrl parent render   GuiControl::onRender( offset, updateRect );}void GuiTabPageCtrl::inspectPostApply(){   Parent::inspectPostApply();      if( mFitBook )   {      GuiTabBookCtrl* book = dynamic_cast< GuiTabBookCtrl* >( getParent() );      if( book )         book->fitPage( this );   }}DefineEngineMethod( GuiTabPageCtrl, select, void, (),,   "Select this page in its tab book." ){   GuiTabBookCtrl* book = dynamic_cast< GuiTabBookCtrl* >( object->getParent() );   if( !book )      return;   book->selectPage( object );}
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