| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _ADVANCED_LIGHTBUFFER_CONDITIONER_H_#define _ADVANCED_LIGHTBUFFER_CONDITIONER_H_#ifndef _CONDITIONER_BASE_H_#include "shaderGen/conditionerFeature.h"#endifclass AdvancedLightBufferConditioner : public ConditionerFeature{   typedef ConditionerFeature Parent;public:   enum ColorFormat   {      RGB,      LUV   };public:   AdvancedLightBufferConditioner(const GFXFormat bufferFormat, const ColorFormat colorFormat)       : Parent(bufferFormat), mColorFormat(colorFormat)   {   }   virtual ~AdvancedLightBufferConditioner();   virtual String getName()   {      return String("Light Buffer Conditioner ") + String( mColorFormat == RGB ? "[RGB]" : "[LUV]" );   }protected:   ColorFormat mColorFormat;   virtual Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta );   virtual Var *_unconditionInput( Var *conditionedInput, MultiLine *meta );   virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );   virtual void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta );};#endif // _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
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