| 123456789101112131415161718192021222324252627282930313233343536373839404142 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _ADVANCEDLIGHTINGFEATURES_H_#define _ADVANCEDLIGHTINGFEATURES_H_#ifndef _GFXENUMS_H_#include "gfx/gfxEnums.h"#endifclass AdvancedLightingFeatures{public:   static void registerFeatures( const GFXFormat &prepassTargetFormat, const GFXFormat &lightInfoTargetFormat );   static void unregisterFeatures();private:   static bool smFeaturesRegistered;};#endif // _ADVANCEDLIGHTINGFEATURES_H_
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