| 1234567891011121314151617181920212223242526272829303132333435 | #if defined(TORQUE_OPENGL) && !defined(TORQUE_SDL)#include "platform/platformGL.h"#include "gfx/gl/tGL/tWGL.h"#include "gfx/gl/gfxGLUtils.h"void PlatformGL::setVSync(const int i){   if (gglHasWExtension(EXT_swap_control))   {      PRESERVE_FRAMEBUFFER();      // NVidia needs to have the default framebuffer bound or the vsync calls fail      glBindFramebuffer(GL_FRAMEBUFFER, 0);      if (gglHasWExtension(EXT_swap_control_tear))      {         if (i == 1 || i == -1)         {            BOOL ret = wglSwapIntervalEXT(-1);            if (!ret)               wglSwapIntervalEXT(1);         }         else         {            wglSwapIntervalEXT(i);         }         return;      }      //fallback with no EXT_swap_control_tear      wglSwapIntervalEXT(i);   }}#endif
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