| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------// For VS2005.#define _WIN32_WINNT 0x501#ifndef TORQUE_OS_XENON#include "platformWin32/platformWin32.h"#endif#include "platform/async/asyncUpdate.h"AsyncUpdateThread::AsyncUpdateThread( String name, AsyncUpdateList* updateList )   : Parent( 0, 0, false, false ),     mUpdateList( updateList ),     mName( name ){   // Create an auto-reset event in non-signaled state.   mUpdateEvent = CreateEvent( NULL, false, false, NULL );}AsyncUpdateThread::~AsyncUpdateThread(){   CloseHandle( ( HANDLE ) mUpdateEvent );}void AsyncUpdateThread::_waitForEventAndReset(){   WaitForSingleObject( ( HANDLE ) mUpdateEvent, INFINITE );}void AsyncUpdateThread::triggerUpdate(){   SetEvent( ( HANDLE ) mUpdateEvent );}AsyncPeriodicUpdateThread::AsyncPeriodicUpdateThread( String name,                                                      AsyncUpdateList* updateList,                                                      U32 intervalMS )   : Parent( name, updateList ){   mUpdateTimer = CreateWaitableTimer( NULL, FALSE, NULL );   // This is a bit contrived.  The 'dueTime' is in 100 nanosecond intervals   // and relative if it is negative.  The period is in milliseconds.   LARGE_INTEGER deltaTime;   deltaTime.QuadPart = - LONGLONG( intervalMS * 10 /* micro */ * 1000 /* milli */ );   SetWaitableTimer( ( HANDLE ) mUpdateTimer, &deltaTime, intervalMS, NULL, NULL, FALSE );}AsyncPeriodicUpdateThread::~AsyncPeriodicUpdateThread(){   CloseHandle( ( HANDLE ) mUpdateTimer );}void AsyncPeriodicUpdateThread::_waitForEventAndReset(){   HANDLE handles[ 2 ];      handles[ 0 ] = ( HANDLE ) mUpdateEvent;   handles[ 1 ] = ( HANDLE ) mUpdateTimer;   WaitForMultipleObjects( 2, handles, FALSE, INFINITE );}
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