| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platformX86UNIX/platformX86UNIX.h"#include "platformX86UNIX/x86UNIXState.h"#include "platformX86UNIX/x86UNIXStdConsole.h"#include "platform/platformInput.h"#include "console/console.h"#include <stdlib.h>#include <unistd.h>#include <signal.h>#ifndef TORQUE_DEDICATED#include <SDL.h>#endif//-----------------------------------------------------------------------------// This is a mainly a debugging function for intercepting a nonzero exit code// and generating a core dump for a stack trace.// Need an S64 here because postQuitMessage uses a U32, and// forceshutdown uses an S32.  So S64 is needed to// accomodate them bothstatic void CheckExitCode(S64 exitCode){   if (exitCode != 0)   {      Con::errorf(ConsoleLogEntry::General,          "Nonzero exit code: %d, triggering SIGSEGV for core dump",         exitCode);      kill(getpid(), SIGSEGV);   }}//-----------------------------------------------------------------------------static void SignalHandler(int sigtype){   if (sigtype == SIGSEGV || sigtype == SIGTRAP)   {      signal(SIGSEGV, SIG_DFL);      signal(SIGTRAP, SIG_DFL);      // restore the signal handling to default so that we don't get into       // a crash loop with ImmediateShutdown      ImmediateShutdown(-sigtype, sigtype);   }   else   {      signal(sigtype, SIG_DFL);      dPrintf("Unknown signal caught by SignalHandler: %d\n", sigtype);      // exit to be safe      ImmediateShutdown(1);   }}//-----------------------------------------------------------------------------void Cleanup(bool minimal){   if (!minimal)   {      Input::destroy();   }   StdConsole::destroy();#ifndef TORQUE_DEDICATED      SDL_Quit();#endif}//-----------------------------------------------------------------------------void ImmediateShutdown(S32 exitCode, S32 signalNum){   bool segfault = signalNum > 0;   Cleanup(segfault);   if (!segfault)   {      dPrintf("Exiting\n");      // exit (doesn't call destructors)      _exit(exitCode);   }   else   {// there is a problem in kernel 2.4.17 which causes a hang when a segfault // occurs.  also subsequent runs of "ps" will hang and the machine has to be// hard reset to clear up the problem// JMQ: this bug appears to be fixed in 2.4.18//#define KERNEL_2_4_WORKAROUND#ifdef KERNEL_2_4_WORKAROUND      dPrintf("Segmentation Fault (Exiting without core dump due to #define KERNEL_2_4_WORKAROUND)\n");      dFflushStdout();      _exit(exitCode);#else      // kill with signal      kill(getpid(), signalNum);#endif   }}//-----------------------------------------------------------------------------void ProcessControlInit(){   // JMQ: ignore IO signals background read/write terminal (so that we don't   // get suspended in daemon mode)   signal(SIGTTIN, SIG_IGN);   signal(SIGTTOU, SIG_IGN);   // we're not interested in the exit status of child processes, so this    // prevents zombies from accumulating.#if defined(__FreeBSD__)   signal(SIGCHLD, SIG_IGN);#else   signal(SIGCLD, SIG_IGN);#endif   // install signal handler for SIGSEGV, so that we can attempt   // clean shutdown   signal(SIGSEGV, &SignalHandler);   signal(SIGTRAP, &SignalHandler);}//-----------------------------------------------------------------------------void Platform::postQuitMessage(const S32 in_quitVal){   // if we have a window send a quit event, otherwise just force shutdown#if 0   if (x86UNIXState->windowCreated())   {      CheckExitCode(in_quitVal);      SendQuitEvent();   }   else#endif   {      forceShutdown(in_quitVal);   }}//-----------------------------------------------------------------------------void Platform::debugBreak(){   // in windows, "Calling DebugBreak causes the program to display    // a dialog box as if it had crashed."  So we segfault.   Con::errorf(ConsoleLogEntry::General,       "Platform::debugBreak: triggering SIGSEGV for core dump");   //kill(getpid(), SIGSEGV);   kill(getpid(), SIGTRAP);}//-----------------------------------------------------------------------------void Platform::forceShutdown(S32 returnValue){#if 0   // if a dedicated server is running, turn it off   if (x86UNIXState->isDedicated() && Game->isRunning())      Game->setRunning(false);   else#endif      ImmediateShutdown(returnValue);}//-----------------------------------------------------------------------------void Platform::outputDebugString(const char *string, ...){   char buffer[2048];      va_list args;   va_start( args, string );      dVsprintf( buffer, sizeof(buffer), string, args );   va_end( args );      U32 length = dStrlen(buffer);   if( length == (sizeof(buffer) - 1 ) )      length--;      buffer[length++]  = '\n';   buffer[length]    = '\0';      fwrite(buffer, sizeof(char), length, stderr);}//-----------------------------------------------------------------------------// testing functionConsoleFunction(debug_debugbreak, void, 1, 1, "debug_debugbreak()"){   Platform::debugBreak();}//-----------------------------------------------------------------------------void Platform::restartInstance(){/*   if (Game->isRunning() )   {      //Con::errorf( "Error restarting Instance. Game is Still running!");      return;   }   char cmd[2048];   sprintf(cmd, "%s &", x86UNIXState->getExePathName());   system(cmd);*/   exit(0);}
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