| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "shaderGen/featureSet.h"#include "shaderGen/featureType.h"#include "platform/profiler.h"#include "core/util/hashFunction.h"const FeatureSet FeatureSet::EmptySet;S32 QSORT_CALLBACK FeatureSet::_typeCmp( const FeatureInfo* a, const FeatureInfo* b ){   if ( a->type->getGroup() < b->type->getGroup() )      return -1;   else if ( a->type->getGroup() > b->type->getGroup() )      return 1;   else if ( a->index < b->index )      return -1;   else if ( a->index > b->index )      return 1;   else if ( a->type->getOrder() < b->type->getOrder() )      return -1;   else if ( a->type->getOrder() > b->type->getOrder() )      return 1;   else      return 0;}void FeatureSet::_rebuildDesc(){   PROFILE_SCOPE( FeatureSet_RebuildDesc );   // First get the features in the proper order.   mFeatures.sort( _typeCmp );   String desc;   for ( U32 i=0; i < mFeatures.size(); i++ )      desc +=  String::ToString( "%s,%d\n",                mFeatures[i].type->getName().c_str(),               mFeatures[i].index );   // By interning the description we have only   // one instance in the system and we get fast   // pointer compares for equality.   mDescription = desc.intern();}const FeatureType& FeatureSet::getAt( U32 index, S32 *outIndex ) const {   // We want to make sure we access the features in the   // correct order.  By asking for the description we ensure   // the feature set is properly sorted.   getDescription();   if ( outIndex )      *outIndex = mFeatures[index].index;   return *mFeatures[index].type; }void FeatureSet::clear(){   mDescription.clear();   mFeatures.clear();}FeatureSet& FeatureSet::operator =( const FeatureSet &h ){   clear();   merge( h );   return *this;}bool FeatureSet::hasFeature( const FeatureType &type, S32 index ) const{   PROFILE_SCOPE(FeatureSet_hasFeature);   for ( U32 i = 0; i < mFeatures.size(); i++)   {      if (  mFeatures[i].type == &type &&            ( index < 0 || mFeatures[i].index == index ) )         return true;   }   return false;}void FeatureSet::setFeature( const FeatureType &type, bool set, S32 index ){   for ( U32 i=0; i < mFeatures.size(); i++ )   {      const FeatureInfo &info = mFeatures[i];      if ( info.type == &type && info.index == index )      {         if ( set )            return;         else         {            mFeatures.erase_fast( i );            mDescription.clear();            return;         }      }   }   if ( !set )      return;   FeatureInfo info;   info.type = &type;   info.index = index;   mFeatures.push_back( info );   mDescription.clear();}void FeatureSet::addFeature( const FeatureType &type, S32 index ){   for ( U32 i=0; i < mFeatures.size(); i++ )   {      const FeatureInfo &info = mFeatures[i];      if (  info.type == &type &&             info.index == index )         return;   }   FeatureInfo info;   info.type = &type;   info.index = index;   mFeatures.push_back( info );   mDescription.clear();}void FeatureSet::removeFeature( const FeatureType &type ){   for ( U32 i=0; i < mFeatures.size(); i++ )   {      const FeatureInfo &info = mFeatures[i];      if ( info.type == &type )      {         mFeatures.erase_fast( i );         mDescription.clear();         return;      }   }}S32 FeatureSet::getNextFeatureIndex( const FeatureType &type, S32 index ) const{   for ( U32 i=0; i < mFeatures.size(); i++ )   {      const FeatureInfo &info = mFeatures[i];      if ( info.type == &type && info.index > index )         return i;   }   return -1;}void FeatureSet::filter( const FeatureSet &features ){   PROFILE_SCOPE( FeatureSet_Filter );   for ( U32 i=0; i < mFeatures.size(); )   {      if ( !features.hasFeature( *mFeatures[i].type ) )         mFeatures.erase_fast( i );      else         i++;   }   mDescription.clear();}void FeatureSet::exclude( const FeatureSet &features ){   PROFILE_SCOPE( FeatureSet_Exclude );   for ( U32 i=0; i < features.mFeatures.size(); i++ )      removeFeature( *features.mFeatures[i].type );   mDescription.clear();}void FeatureSet::merge( const FeatureSet &features ){   PROFILE_SCOPE( FeatureSet_Merge );   if ( mFeatures.empty() )   {      mFeatures.merge( features.mFeatures );      mDescription = features.mDescription;      return;   }   for ( U32 i=0; i < features.mFeatures.size(); i++ )      addFeature( *features.mFeatures[i].type,                   features.mFeatures[i].index );}
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