| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "util/messaging/dispatcher.h"#include "platform/threads/mutex.h"#include "core/tSimpleHashTable.h"#include "core/util/safeDelete.h"#include "console/engineAPI.h"namespace Dispatcher{//-----------------------------------------------------------------------------// IMessageListener Methods//-----------------------------------------------------------------------------IMessageListener::~IMessageListener(){   for(S32 i = 0;i < mQueues.size();i++)   {      unregisterMessageListener(mQueues[i], this);   }}void IMessageListener::onAddToQueue(StringTableEntry queue){   // [tom, 8/20/2006] The dispatcher won't let us get added twice, so no need   // to worry about it here.   mQueues.push_back(queue);}void IMessageListener::onRemoveFromQueue(StringTableEntry queue){   for(S32 i = 0;i < mQueues.size();i++)   {      if(mQueues[i] == queue)      {         mQueues.erase(i);         return;      }   }}//-----------------------------------------------------------------------------// Global State//-----------------------------------------------------------------------------//-----------------------------------------------------------------------------/// @brief Internal class used by the dispatcher//-----------------------------------------------------------------------------typedef struct _DispatchData{   void *mMutex;   SimpleHashTable<MessageQueue> mQueues;   U32 mLastAnonQueueID;   _DispatchData()   {      mMutex = Mutex::createMutex();      mLastAnonQueueID = 0;   }   ~_DispatchData()   {      if(Mutex::lockMutex( mMutex ) )      {         mQueues.clearTables();         Mutex::unlockMutex( mMutex );      }      Mutex::destroyMutex( mMutex );      //SAFE_DELETE(mMutex);      mMutex = NULL;   }   const char *makeAnonQueueName()   {      char buf[512];      dSprintf(buf, sizeof(buf), "AnonQueue.%lu", mLastAnonQueueID++);      return StringTable->insert(buf);   }} _DispatchData;static _DispatchData& _dispatcherGetGDispatchData(){   static _DispatchData dispatchData;   return dispatchData;}#define gDispatchData _dispatcherGetGDispatchData()//-----------------------------------------------------------------------------// Queue Registration//-----------------------------------------------------------------------------bool isQueueRegistered(const char *name){   MutexHandle mh;   if(mh.lock(gDispatchData.mMutex, true))   {      return gDispatchData.mQueues.retreive(name) != NULL;   }   return false;}void registerMessageQueue(const char *name){   if(isQueueRegistered(name))      return;   if(Mutex::lockMutex( gDispatchData.mMutex, true ))   {      MessageQueue *queue = new MessageQueue;      queue->mQueueName = StringTable->insert(name);      gDispatchData.mQueues.insert(queue, name);      Mutex::unlockMutex( gDispatchData.mMutex );   }}extern const char * registerAnonMessageQueue(){   const char *name = NULL;   if(Mutex::lockMutex( gDispatchData.mMutex, true ))   {      name = gDispatchData.makeAnonQueueName();      Mutex::unlockMutex( gDispatchData.mMutex );   }   if(name)      registerMessageQueue(name);   return name;}void unregisterMessageQueue(const char *name){   MutexHandle mh;   if(mh.lock(gDispatchData.mMutex, true))   {      MessageQueue *queue = gDispatchData.mQueues.remove(name);      if(queue == NULL)         return;      // Tell the listeners about it      for(S32 i = 0;i < queue->mListeners.size();i++)      {         queue->mListeners[i]->onRemoveFromQueue(name);      }      delete queue;   }}//-----------------------------------------------------------------------------// Message Listener Registration//-----------------------------------------------------------------------------bool registerMessageListener(const char *queue, IMessageListener *listener){   if(! isQueueRegistered(queue))      registerMessageQueue(queue);   MutexHandle mh;   if(! mh.lock(gDispatchData.mMutex, true))      return false;   MessageQueue *q = gDispatchData.mQueues.retreive(queue);   if(q == NULL)   {      Con::errorf("Dispatcher::registerMessageListener - Queue '%s' not found?! It should have been added automatically!", queue);      return false;   }   for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)   {      if(*i == listener)         return false;   }   q->mListeners.push_front(listener);   listener->onAddToQueue(StringTable->insert(queue));   return true;}void unregisterMessageListener(const char *queue, IMessageListener *listener){   if(! isQueueRegistered(queue))      return;   MutexHandle mh;   if(! mh.lock(gDispatchData.mMutex, true))      return;   MessageQueue *q = gDispatchData.mQueues.retreive(queue);   if(q == NULL)      return;   for(VectorPtr<IMessageListener *>::iterator i = q->mListeners.begin();i != q->mListeners.end();i++)   {      if(*i == listener)      {         listener->onRemoveFromQueue(StringTable->insert(queue));         q->mListeners.erase(i);         return;      }   }}//-----------------------------------------------------------------------------// Dispatcher//-----------------------------------------------------------------------------bool dispatchMessage( const char* queue, const char* msg, const char* data){   AssertFatal( queue != NULL, "Dispatcher::dispatchMessage - Got a NULL queue name" );   AssertFatal( msg != NULL, "Dispatcher::dispatchMessage - Got a NULL message" );   MutexHandle mh;   if(! mh.lock(gDispatchData.mMutex, true))      return true;   MessageQueue *q = gDispatchData.mQueues.retreive(queue);   if(q == NULL)   {      Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);      return true;   }   return q->dispatchMessage(msg, data);}bool dispatchMessageObject(const char *queue, Message *msg){   MutexHandle mh;   if(msg == NULL)      return true;   msg->addReference();   if(! mh.lock(gDispatchData.mMutex, true))   {      msg->freeReference();      return true;   }   MessageQueue *q = gDispatchData.mQueues.retreive(queue);   if(q == NULL)   {      Con::errorf("Dispatcher::dispatchMessage - Attempting to dispatch to unknown queue '%s'", queue);      msg->freeReference();      return true;   }   // [tom, 8/19/2006] Make sure that the message is registered with the sim, since   // when it's ref count is zero it'll be deleted with deleteObject()   if(! msg->isProperlyAdded())   {      SimObjectId id = Message::getNextMessageID();      if(id != 0xffffffff)         msg->registerObject(id);      else      {         Con::errorf("dispatchMessageObject: Message was not registered and no more object IDs are available for messages");         msg->freeReference();         return false;      }   }   bool bResult = q->dispatchMessageObject(msg);   msg->freeReference();   return bResult;}//-----------------------------------------------------------------------------// Internal Functions//-----------------------------------------------------------------------------MessageQueue * getMessageQueue(const char *name){   return gDispatchData.mQueues.retreive(name);}extern bool lockDispatcherMutex(){   return Mutex::lockMutex(gDispatchData.mMutex);}extern void unlockDispatcherMutex(){   Mutex::unlockMutex(gDispatchData.mMutex);}} // end namespace Dispatcher//-----------------------------------------------------------------------------// Console Methods//-----------------------------------------------------------------------------using namespace Dispatcher;DefineConsoleFunction( isQueueRegistered, bool, (const char * queueName), , "(string queueName)"				"@brief Determines if a dispatcher queue exists\n\n"				"@param queueName String containing the name of queue\n"				"@ingroup Messaging"){   return Dispatcher::isQueueRegistered(queueName);}DefineConsoleFunction( registerMessageQueue, void, (const char *queueName), , "(string queueName)"				"@brief Registeres a dispatcher queue\n\n"				"@param queueName String containing the name of queue\n"				"@ingroup Messaging"){   return Dispatcher::registerMessageQueue(queueName);}DefineConsoleFunction( unregisterMessageQueue, void, (const char *queueName), , "(string queueName)"				"@brief Unregisters a dispatcher queue\n\n"				"@param queueName String containing the name of queue\n"				"@ingroup Messaging"){   return Dispatcher::unregisterMessageQueue(queueName);}//-----------------------------------------------------------------------------DefineConsoleFunction( registerMessageListener, bool, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"				"@brief Registers an event message\n\n"				"@param queueName String containing the name of queue to attach listener to\n"				"@param listener Name of event messenger\n"				"@ingroup Messaging"){   Dispatcher::IMessageListener *listener = dynamic_cast<Dispatcher::IMessageListener *>(Sim::findObject(listenerName));   if(listener == NULL)   {      Con::errorf("registerMessageListener - Unable to find listener object, not an IMessageListener ?!");      return false;   }   return Dispatcher::registerMessageListener(queueName, listener);}DefineConsoleFunction( unregisterMessageListener, void, (const char *queueName, const char *listenerName), , "(string queueName, string listener)"				"@brief Unregisters an event message\n\n"				"@param queueName String containing the name of queue\n"				"@param listener Name of event messenger\n"				"@ingroup Messaging"){   Dispatcher::IMessageListener *listener = dynamic_cast<Dispatcher::IMessageListener *>(Sim::findObject(listenerName));   if(listener == NULL)   {      Con::errorf("unregisterMessageListener - Unable to find listener object, not an IMessageListener ?!");      return;   }   Dispatcher::unregisterMessageListener(queueName, listener);}//-----------------------------------------------------------------------------DefineConsoleFunction( dispatchMessage, bool, (const char *queueName, const char *message, const char *data), (""), "(string queueName, string message, string data)"				"@brief Dispatch a message to a queue\n\n"				"@param queueName Queue to dispatch the message to\n"				"@param message Message to dispatch\n"				"@param data Data for message\n"				"@return True for success, false for failure\n"				"@see dispatchMessageObject\n"				"@ingroup Messaging"){   return Dispatcher::dispatchMessage(queueName, message, data);}DefineConsoleFunction( dispatchMessageObject, bool, (const char *queueName, const char *message), ("", ""), "(string queueName, string message)"				"@brief Dispatch a message object to a queue\n\n"				"@param queueName Queue to dispatch the message to\n"				"@param message Message to dispatch\n"				"@return true for success, false for failure\n"				"@see dispatchMessage\n"				"@ingroup Messaging"){   Message *msg = dynamic_cast<Message *>(Sim::findObject(message));   if(msg == NULL)   {      Con::errorf("dispatchMessageObject - Unable to find message object");      return false;   }   return Dispatcher::dispatchMessageObject(queueName, msg);}
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