| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "util/messaging/message.h"#include "console/consoleTypes.h"#include "core/util/safeDelete.h"#include "core/stream/bitStream.h"#include "console/engineAPI.h"//-----------------------------------------------------------------------------namespace Sim{extern SimIdDictionary *gIdDictionary;}//-----------------------------------------------------------------------------// Constructor/Destructor//-----------------------------------------------------------------------------Message::Message(){}IMPLEMENT_CONOBJECT(Message);ConsoleDocClass( Message,	"@brief Base class for messages\n\n"		"Message is the base class for C++ defined messages, and may also be used "	"in script for script defined messages if no C++ subclass is appropriate.\n\n"	"Messages are reference counted and will be automatically deleted when "	"their reference count reaches zero. When you dispatch a message, a "	"reference will be added before the dispatch and freed after the dispatch. "	"This allows for temporary messages with no additional code. If you want "	"to keep the message around, for example to dispatch it to multiple "	"queues, call addReference() before dispatching it and freeReference() "	"when you are done with it. Never delete a Message object directly "	"unless addReference() has not been called or the message has not been "	"dispatched.\n\n"	"Message IDs are pooled similarly to datablocks, with the exception that "	"IDs are reused. If you keep a message for longer than a single dispatch, "	"then you should ensure that you clear any script variables that refer "	"to it after the last freeReference(). If you don't, then it is probable "	"that the object ID will become valid again in the future and could cause "	"hard to track down bugs.\n\n"	"Messages have a unique type to simplify message handling code. For object "	"messages, the type is defined as either the script defined class name "	"or the C++ class name if no script class was defined. The message type "	"may be obtained through the getType() method.\n\n"	"By convention, any data for the message is held in script accessible "	"fields. Messages that need to be handled in C++ as well as script "	"provide the relevant data through persistent fields in a subclass of "	"Message to provide best performance on the C++ side. Script defined "	"messages usually their through dynamic fields, and may be accessed in " 	"C++ using the SimObject::getDataField() method.\n\n"   "@ingroup Messaging\n");//-----------------------------------------------------------------------------IMPLEMENT_CALLBACK(Message, onAdd, void, (),(),				   "Script callback when a message is first created and registered.\n\n"				   "@tsexample\n"				   "function Message::onAdd(%this)\n"				   "{\n"				   "	// Perform on add code here\n"				   "}\n"				   "@endtsexample\n\n"				   );bool Message::onAdd(){   if(! Parent::onAdd())      return false;   linkNamespaces();   onAdd_callback();   //Con::executef(this, "onAdd");   return true;}IMPLEMENT_CALLBACK(Message, onRemove, void, (),(),				   "Script callback when a message is deleted.\n\n"				   "@tsexample\n"				   "function Message::onRemove(%this)\n"				   "{\n"				   "	// Perform on remove code here\n"				   "}\n"				   "@endtsexample\n\n"				   );void Message::onRemove(){      onRemove_callback();   //Con::executef(this, "onRemove");   unlinkNamespaces();      Parent::onRemove();}//-----------------------------------------------------------------------------// Public Methods//-----------------------------------------------------------------------------SimObjectId Message::getNextMessageID(){   for(S32 i = MessageObjectIdFirst;i < MessageObjectIdLast;i++)   {      if(Sim::gIdDictionary->find(i) == NULL)         return i;   }   // Oh no ...   return 0xffffffff;}//-----------------------------------------------------------------------------const char *Message::getType(){   if(mClassName && mClassName[0] != 0)      return mClassName;   return getClassName();}//-----------------------------------------------------------------------------// Console Methods//-----------------------------------------------------------------------------DefineConsoleMethod(Message, getType, const char *, (), , "() Get message type (script class name or C++ class name if no script defined class)"){   return object->getType();}//-----------------------------------------------------------------------------DefineConsoleMethod(Message, addReference, void, (), , "() Increment the reference count for this message"){   object->addReference();}DefineConsoleMethod(Message, freeReference, void, (), , "() Decrement the reference count for this message"){   object->freeReference();}
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