Azaezel 646c62d9f4 HDR review: remove from reflections, kill depth check, order of operations corrections. 9 лет назад
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VolumetricFog 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
fixedFunction 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
gl 0049678c25 [workaround] pinches parallax steps so the 0-1 range has minimal artifacting 9 лет назад
lighting dd64004eaf MacOS platform support. 9 лет назад
postFx 646c62d9f4 HDR review: remove from reflections, kill depth check, order of operations corrections. 9 лет назад
ribbons 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
terrain 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
water 97ac826e44 Corrects the specular handling as per Richard's suggestion in #1783 9 лет назад
basicCloudsP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
basicCloudsV.hlsl d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 лет назад
cloudLayerP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
cloudLayerV.hlsl d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 лет назад
foliage.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
fxFoliageReplicatorP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
fxFoliageReplicatorV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
guiMaterialV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
hlslStructs.h b32e7688c2 Side by side rendering 13 лет назад
hlslStructs.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
imposter.hlsl f439dc8dcd Full Template for ticket #1 13 лет назад
lighting.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
particleCompositeP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
particleCompositeV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
particlesP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
particlesV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
planarReflectBumpP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
planarReflectBumpV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
planarReflectP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
planarReflectV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
precipP.hlsl 2723bfbc91 corrects corruption in precipitation class 9 лет назад
precipV.hlsl 2723bfbc91 corrects corruption in precipitation class 9 лет назад
projectedShadowP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
projectedShadowV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
scatterSkyP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
scatterSkyV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
shaderModel.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
shaderModelAutoGen.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
shdrConsts.h f439dc8dcd Full Template for ticket #1 13 лет назад
torque.hlsl 0049678c25 [workaround] pinches parallax steps so the 0-1 range has minimal artifacting 9 лет назад
wavesP.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
wavesV.hlsl 3a9b50f702 Direct3D11 common shader changes. 10 лет назад
wind.hlsl f439dc8dcd Full Template for ticket #1 13 лет назад