bt.h 1.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BULLET_H_
  23. #define _BULLET_H_
  24. // NOTE: We set these defines which bullet needs here.
  25. #if defined TORQUE_OS_WIN && !defined(WIN32)
  26. #define WIN32
  27. #endif
  28. #ifdef TORQUE_CPU_X86
  29. #define __BT_SKIP_UINT64_H
  30. #endif
  31. // NOTE: All the Bullet includes we use should be here and
  32. // nowhere else.... beware!
  33. #include <btBulletDynamicsCommon.h>
  34. #include <BulletCollision/CollisionDispatch/btGhostObject.h>
  35. #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
  36. #endif // _BULLET_H_