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bt.h
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c08f75f52a
Bullet plugin update for bullet 2.85.
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8 anos atrás |
btBody.cpp
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1559e7a3d3
PhysicsShape applyForce function
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8 anos atrás |
btBody.h
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1559e7a3d3
PhysicsShape applyForce function
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8 anos atrás |
btCasts.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
btCollision.cpp
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e00bd847fd
Fixes Bullet not supporting holes in terrain.
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8 anos atrás |
btCollision.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
btDebugDraw.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
btDebugDraw.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
btPlayer.cpp
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c08f75f52a
Bullet plugin update for bullet 2.85.
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8 anos atrás |
btPlayer.h
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86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
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9 anos atrás |
btPlugin.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
btPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
btWorld.cpp
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714362fc60
Physics timing
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8 anos atrás |
btWorld.h
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c08f75f52a
Bullet plugin update for bullet 2.85.
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8 anos atrás |