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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BTWORLD_H_
- #define _BTWORLD_H_
- #ifndef _T3D_PHYSICS_PHYSICSWORLD_H_
- #include "T3D/physics/physicsWorld.h"
- #endif
- #ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_
- #include "T3D/physics/bullet/btDebugDraw.h"
- #endif
- #ifndef _BULLET_H_
- #include "T3D/physics/bullet/bt.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- class ProcessList;
- class PhysicsBody;
- class BtWorld : public PhysicsWorld
- {
- protected:
- BtDebugDraw mDebugDraw;
- F32 mEditorTimeScale;
- btDynamicsWorld *mDynamicsWorld;
- btBroadphaseInterface *mBroadphase;
- btCollisionDispatcher *mDispatcher;
- btConstraintSolver *mSolver;
- btDefaultCollisionConfiguration *mCollisionConfiguration;
- bool mErrorReport;
- bool mIsEnabled;
- bool mIsSimulating;
- U32 mTickCount;
- ProcessList *mProcessList;
- void _destroy();
- public:
- BtWorld();
- virtual ~BtWorld();
- // PhysicWorld
- virtual bool initWorld( bool isServer, ProcessList *processList );
- virtual void destroyWorld();
- virtual bool castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse );
- virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes );
- virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude );
- virtual void onDebugDraw( const SceneRenderState *state );
- virtual void reset();
- virtual bool isEnabled() const { return mIsEnabled; }
- btDynamicsWorld* getDynamicsWorld() const { return mDynamicsWorld; }
- void tickPhysics( U32 elapsedMs );
- void getPhysicsResults();
- bool isWritable() const { return !mIsSimulating; }
- void setEnabled( bool enabled );
- bool getEnabled() const { return mIsEnabled; }
- void setEditorTimeScale( F32 timeScale ) { mEditorTimeScale = timeScale; }
- const F32 getEditorTimeScale() const { return mEditorTimeScale; }
- };
- #endif // _BTWORLD_H_
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