btDebugDraw.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_
  23. #define _T3D_PHYSICS_BTDEBUGDRAW_H_
  24. #ifndef _BULLET_H_
  25. #include "T3D/physics/bullet/bt.h"
  26. #endif
  27. class Frustum;
  28. class BtDebugDraw : public btIDebugDraw
  29. {
  30. protected:
  31. /// The number of verts we've used in rendering.
  32. U32 mVertexCount;
  33. /// The frustum to use for culling or NULL.
  34. const Frustum *mCuller;
  35. public:
  36. BtDebugDraw()
  37. : mVertexCount( 0 ),
  38. mCuller( NULL )
  39. {
  40. }
  41. /// Sets the culler which we use to cull out primitives
  42. /// that are completely offscreen.
  43. void setCuller( const Frustum *culler ) { mCuller = culler; }
  44. /// Call this after debug drawing to submit any
  45. /// remaining primitives for rendering.
  46. void flush();
  47. // btIDebugDraw
  48. virtual void drawLine( const btVector3 &from, const btVector3 &to, const btVector3 &color );
  49. virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/);
  50. virtual void drawContactPoint( const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color );
  51. virtual void reportErrorWarning( const char *warningString ) {}
  52. virtual void draw3dText( const btVector3 &location, const char *textString ) {}
  53. virtual void setDebugMode( int debugMode ) {}
  54. virtual int getDebugMode() const { return DBG_DrawWireframe; }
  55. };
  56. #endif // _T3D_PHYSICS_BTDEBUGDRAW_H_