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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_
- #define _T3D_PHYSICS_BTDEBUGDRAW_H_
- #ifndef _BULLET_H_
- #include "T3D/physics/bullet/bt.h"
- #endif
- class Frustum;
- class BtDebugDraw : public btIDebugDraw
- {
- protected:
- /// The number of verts we've used in rendering.
- U32 mVertexCount;
- /// The frustum to use for culling or NULL.
- const Frustum *mCuller;
- public:
- BtDebugDraw()
- : mVertexCount( 0 ),
- mCuller( NULL )
- {
- }
- /// Sets the culler which we use to cull out primitives
- /// that are completely offscreen.
- void setCuller( const Frustum *culler ) { mCuller = culler; }
- /// Call this after debug drawing to submit any
- /// remaining primitives for rendering.
- void flush();
- // btIDebugDraw
- virtual void drawLine( const btVector3 &from, const btVector3 &to, const btVector3 &color );
- virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/);
- virtual void drawContactPoint( const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color );
- virtual void reportErrorWarning( const char *warningString ) {}
- virtual void draw3dText( const btVector3 &location, const char *textString ) {}
- virtual void setDebugMode( int debugMode ) {}
- virtual int getDebugMode() const { return DBG_DrawWireframe; }
- };
- #endif // _T3D_PHYSICS_BTDEBUGDRAW_H_
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